Ashes of Freedom
D&D Campaign setting
Volkrania. A land of towering mountains, deep forests, ice-cold lakes, and windswept coasts.
There’s plenty of excitement to be found here. Ancient ruins beckon. The Remnant plot and scheme. Orcs and their kin harry civilisation from the Eastlands. Winds whisper of treasures to be found within icy mountains. In the subterranean darkness of the DeepEarth, ancient secrets lie forgotten.
From deep mines where dwarves toil in the darkness to the icy heights of Tarad’s Teeth, Volkrania is a land of adventure. It’s a beautiful country. It’s a dangerous country. But to you, it’s home…
Ashes of Freedom is one of my Dungeons & Dragons campaign settings. Originally set in my AD&D world, I modified it to fit into the D&D 4th edition system. When I became disillusioned with the 4th edition system, I developed a hybrid D&D 3.6.
The campaign is set in Volkrania, the northern-most country of the continent of Erilya. Cut off from much of the land by the goblinoid-held territories of the Wildlands to the East, Volkrania is fiercely independent and ruled over by King Thrommel I. The Orcgate war has been over for some time and the country has been rebuilt, although many of the scars remain.
When I run Ashes of Freedom, I split it into seasons: that enables me to take the occasional break and gives a satisfying conclusion to story arcs. When I ran the original campaign, it dealt with the Mandragora invading Volkrania and the lead-up to the invasion: the Attack on Kratishold was one of the best sessions I’ve ever run. The campaign I ran was set 5 years after the Purge of Fire took place.
There’s further information on Ashes of Freedom in the wiki.
The Ashes of Freedom Campaign
- A guide to The country of Volkrania.
- Dramatis Personae – listing the PCs and other major characters in the campaign.
- The History of Volkrania – details the history of Volkrania up to the present campaign year (based upon the The Erilyan Calendar).
- Religions of Volkrania
- Character Generation
- 3.6 Combat
- The rule of 20 and 1
- Powers, Spells and Rituals – New spells.
- Hero Points and Destiny Points
- New Magic Items