In this article, I’m going to try and provide a few hints for GMs about actually running an RPG (whilst its written for D&D perspective it holds true for all RPGs). Combat Whether its the figures on a board or just keeping track of what is going on, combat is one of the most frustrating …
Category archives: Articles
Gamer Friendly Venues in Edinburgh
The recent fire at the Meadow Bar has got me thinking: are there any pubs left in Edinburgh with free function rooms? Given the credit crunch, I’d suspect that there may be fewer centrally – although further out of town there may be more! So far I’ve got a list of the following pubs/cafes that …
Joining the Dark Side
The shadows just got a little darker. Evan “Diamondback” Hogan is a Shadowrunner in the Bangkok of the future. He’s what they call a Street Samurai in the Shadowrun RPG, a cyborg that makes their living as hired muscle and enforcers for Shadowruns. They usually have a lot of cool upgrades, such as cybernetic limbs, …
PC groups – how PCs meet in RPGs
A human thief, dwarf fighter, and an elven mage walk into a bar. The barman goes: “What the hell is this – a cliché?” I was recently asked by an ORC member about how I thought groups of PCs (Player Characters) should get together. To be honest, it is a lot easier than people think. …
Designing a fantasy city
Designing a fantasy city for an RPG setting is quite a challenge, even for those GMs that have been running games for years! While I’ve described much of a mediaeval-style city or settlement, the ideas here can easily be applied to any setting. Defences This is the easiest place to start for many GMs. Depending …