Blogs about Roleplaying Games (RPGs).
I will begin running beta tests of Achtung! Cthulhu 2d20 edition from February onward, as part of ORC Edinburgh, or at [ELG]. It’s one of several systems and worlds I work on, along with Infinity and the Mutant Chronicles. Most likely, they will be a series of one-off games. The venue(s) is/are to be confirmed, on a Saturday afternoon and/or evening or other club night as I’m planning to give the system a serious going over! I also will run some demos of Achtung! Cthulhu: Skirmish. It uses a bespoke Dystopian Wars rules set from the former Spartan Games, and is now part of Warcradle. Might be a good idea for me to paint those miniatures…
Here’s the pitch for Achtung! Cthulhu 2d20:
Set against a backdrop of WWII, a band of Allied heroes fight the Secret War against the Nazi occult. Powered with ancient secrets and otherworldly allies, these dark factions seek to unleash horrific monsters and alien weaponry upon the world. Join the investigators of the British Section M, or the American-led Majestic, to uncover these dangerous cults and destroy the Nazis behind their lines.
The upcoming new edition is designed to run with Modiphius’ 2d20 System to enhance the terrifying, pulp-action of the WWII setting, which promises stories of audacious Allied heroes, evil Nazi villains, super secret bunkers, and inhuman conspiracies from beyond the depths of time and space!
The 2d20 System has been developed by Nathan Dowdell (Conan: Adventures in an Age Undreamed Of, Star Trek Adventures), from the original design by Jay Little for the Mutant Chronicles RPG (Star Wars: Edge of the Empire, X-Wing Miniatures).
For more information on Achtung! Cthulhu, see the Modiphius website at https://www.modiphius.com/achtung-cthulhu.html
I think it’s correct this last year has been something of a roller-coaster. There’s been a lot of ups and downs for me personally, and it is safe to say I’m very much in a better place – literally – than earlier this year. I moved out from my flat in Albert Street, which is going on the market next month. There’s a lot of baggage I had attached regarding that place, and I’m feeling far better away from it!
Conventions & Events
Anyway… I didn’t make the UK Games Expo or Conpulsion this year. Both would have taken a serious toll on me this time, given the way things were. The amount of personal stress and anxiety I was suffering was sending me off the deep end. Since then, I’ve become far more clear-headed and remain firmly grounded in this reality.
That said, I’ve been busy in a few other realities! I ran a few demo games of the Conan RPG and Achtung! Cthulhu at Red Dice Games as part of Free RPG Day. I had a lot of fun – as did the players, plus I caught up with a few old acquaintances during the day.
Tabletop Scotland was a blast. I didn’t feel the same sense of mental pressure that I’ve felt at other gaming conventions, possibly since it’s the first year to run. I’ve heard nothing but positive feedback about the event which takes place in Perth. It’s on again from 24th – 25th August 2019. I’d have loved to have caught up with more folks but it was such a fun weekend, running Infinity RPG, Mutant Chronicles and Achtung! Cthulhu – all of which were well-received and gave much-needed feedback and new ideas.
Dragonmeet (earlier this month) was really busy for me. Again, I still didn’t manage to catch up with everyone I wanted to. I may try and make it more of an extended trip next year and spend a bit of time pottering about London, and catching up with folks beforehand.
Much of my time this year has been involved in writing for the Infinity RPG. As well as writing a sizeable chunk of material for the Infinity GM Guide, I’ve also been responsible for outlining and writing the massive forthcoming Infinity: Shadow Affairs Campaign book. It’s been a fairly deep-dive into the Infinity lore for me, but I’ve hit the ground running, just like my character (yes, that’s me on p.488 of the Infinity core book!). As a result of my work upon that, there’s a fair amount of work I’ve done on the forthcoming Paradiso source book too. Looking forward to seeing both of those in print. More on Infinity later…
I’ve also been heavily involved in converting Achtung! Cthulhu to the 7th Edition of the Call of Cthulhu rule-set, notably both the Investigator’s and Keeper’s Guide. I’ve also been responsible for a chapter of the new Achtung! Cthulhu 2d20 rule set, running several demos at Dragonmeet a few weeks ago. Lotta fun running that, along with the post-apocalyptic Devil’s Run game (which went a bit off-piste, but I enjoyed it). .
Mutant Chronicles has taken a bit of a back seat, although I’ve done some work towards some of the Siege of the Citadel, and converted some of the Dark Soul’s creatures to and from the game’s rules. Compiling the Mutant Chronicles Universal Index (plus the errata and timeline) were very useful in getting me up to speed in that respect. The Mutant Chronicles Universe is still very much alive. More on that later, too….
New for 2019…
As is my custom for this annual post, I’m trying to set out some clear goals (writing and otherwise) for myself over the next year. To be honest, quite a few have been carried over from previous years. So I guess that makes them traditional.
This year, I’d like to actually play some tabletop games of Infinity and Achtung! Cthulhu Skirmish/Tactics – I’ve got a number of the starter sets (including the Combined Army one) like Red Veil for Infinity, and a load of miniatures for both now. I’d like to get back to painting miniatures again. Quite likely I’ll post any work in progress here. Aside from various discussions involving Dettol and airbrushes, techniques don’t look to have changed that much – I went to Wonderland earlier in the month and bought Milliput. Looks exactly the same, too.
I’ve a pile of the RAFM Kickstarter minis for Call of Cthulhu, and also the Battletech starter set. My Cthulhutech/Battletech mecha mash-up is still a pipe-dream right now, but there is a good place to start! In the past, the size of my old flat and lack of time (and application!) meant that I had no room or inclination to paint. That given, we’re considering a summer-house (or shed!) although we also have two outdoor 10×10 cellars that might easily be converted to a workshop/painting studio given a little work. They are pretty damp though…
Writing and gaming goals
Board gaming is also something I’d like to get into again. Games like Siege of the Citadel, Thunderbirds, Burning Suns, and Legends Untold are all on my hit-list to play. I’m avoiding X-Wing and other Star Wars games as their miniatures are hideously expensive. Got to admit though, I would like to have a go of whoever produces a new version of Talisman, Fantasy flight or not. Deep Madness also looks like it might be worth a look – I missed both the Kickstarters but it looks terrifyingly fun, and not as bulky as Cthulhu Wars… famous last words, perhaps.
My flat’s painter/decorator has also asked me to run a Pathfinder game for him and a group of his gaming group. I also got my dentist back into board-gaming, and quite a few folk at my work have expressed an interest. Yeah, you’ve read that right. I’m thinking I’ll go for the classic Rise of the Runelords campaign, or a least getting them started upon it. It’s been a while since I ran Pathfinder.
In the process, I’ve also considered combining my former sandbox (ahem!) Sands of Time Pathfinder setting and Against the Odds into a single setting, for use with the Conan 2d20 RPG rules – I’m quite keen on consolidating them in that rule-set, as Conan’s low-magic rules really make the setting far more dark (no fireballs, but lots of sinister necromancy!).
Regarding my RPG freelancing I’ve a number of writing projects for Achtung! Cthulhu (inc. the 2d20 version), Mutant Chronicles and Infinity RPG in the pipeline, plus a few other projects I can’t talk about yet. Infinity’s Shadow Affairs and Paradiso took a huge chunk of my time last year, but it was well worth it. Looking forward to seeing the hard-copy, after it gets approved. I recently acquired Kult, the latest edition, using my points from the Modiphius store. This horror RPG comes from the same origins as the Mutant Chronicles and uses certain aspects in both. I may plunder it for some scenario ideas…
Speaking of aspects, it’s no secret that Modiphius are now publishing Vampire: The Masquerade after recent events required a realignment of White Wolf’s material (to put it mildly). Something I’ve been considering for some time is a source book for Edinburgh that can be used with horror RPGs. It’d be a fair bit of work and system free, but would collate Edinburgh ghost stories, places like Shrub Hill and the Heart of Midlothian, individuals like Burke and Hare, and Edinburgh setting across the eras (including references to the Dresden Files, Necroscope and other Brian Lumley material): provisionally entitled “Edinburgh by night”. I’d be interested in working with any writer on that – not a solo project!
To be honest my workload and events such as moving flat have caused me to neglect a lot of the Edinburgh Gaming scene (and page), and I hope to rectify that in the New Year. ORC Edinburgh continues to expand, although the lack of a central venue means it’s difficult for me to keep track of the games that are going on, and harder still to encourage new players to try something other than D&D. Attracting players to non-D&D games is something of side-project – games like Star Trek Adventures, Infinity and wh40k may provide a little insight, provided I have time. A few one-off (one-shots) games in a regular venue might be the way forward – that seems to be a major sticking point – with a experienced GM (like me, I guess) of some traditional RPGs may fire up the creativity of would-be GMs.
The Open Saturdays group are continuing to run some unusual RPGs of interest, such as Powered by the Apocalypse (PBTA), Night Forest, etc. so that’s also a good alternative for those bemoaning the lack of non-D&D games. ORC once had a tradition of a lot of one-shot games, but the dispersal across “time and space” for want of a better term has been problematic (i.e. location and scheduling). Something towards that may require something other than my efforts though.
With that in mind, I’m seriously thinking of channelling my energies into creating an Edinburgh branch of The Role Play Haven, a non-profit Community Interest Company – possibly as a replacement to ORC. I’ve been asked to look into creating a Scottish branch and it would solve a lot of ORC’s existing problems. Notably in organisation, charity funding and more of a community feel regarding reserving possible venues. It’d have a central pot for funding venue bookings and locations, and also cover GDPR and a more formal structure, along with a membership fee. I’ll need to take a good look at how to implement it: a more organised structure and paid membership fee requires something of paradigm shift for ORC members. Pitching games is also something new. All requires careful consideration…
Given my other half’s ownership of the 5-star Craster Tower apartment, I’m considering weekend RPG away-day sessions. Spend the weekend in an elegant 1,000-year old haunted tower, in the middle of rural Northumberland and the only other building nearby is a pub… This would be great for some intensive weekend gaming (RPGs or LARPS). Given the decor, definitely a good option for murder-mystery weekends too. It’s close to Alnwick and the LNER East Coast line rail links and the A1. I know its a thing/fad to game in an unusual place. Will be interesting to trial a weekend one this year 🙂 – it wouldn’t be cheap, but there’s plenty of castles and ruins, Newcastle, Holy Island etc. and coastal walks nearby for those who want a break from gaming.
I’m hoping to blog more a lot more this year. Ongoing painting work may well help with that. Provided I can secure the space required for work-in-progress shots, as such. I intend to get the cellar areas re-purposed and usable for something at least.
I’m also always available for advice, writing gigs, and general geek-related discussion. Use my Contact Me page or send me a message on the ORC website.
UPDATE: EVERYTHING HAS NOW SOLD!!! RPGs sold out in an hour on FaceBook’s Board Games & Roleplaying Games Buy & Sell UK & EU ONLY!
OK folks here’s the list of RPGs and novels I’m trying to get rid of. Half of the proceeds of any sales will be gift-aided to Cancer Research UK. You’ll note there’s no prices – I’d rather people sent me a PM with their offers (as in, pay what you think it’s worth), and don’t want to break up these bundles. If I have to post items, I’ll need to charge postage of course.
- Davis, Lindsey – Falco series vol.1-7 – Roman detective series in time of Vespasian.
- Eddings, David – The Tamuli (Omnibus) + Redemption of Athalus, + The Elenium vol.1-3 (complete series) + Polgara the Sorceress + Belgarath the Sorceror.
- Foster, Alan Dean – Spellsinger vol.1-7 (complete series) + Cachalot + The End of the Matter
- Fritz Leiber/Jack Vance – Fantasy Masterworks Omnibus: vol.4 Tales of the Dying Earth (Vance) + vol.18 First book of Lankhmar (Leiber) + vol.24 Second book of Lankhmar (Leiber)
- Moorcock, Michael – The Eternal Champion vol.8: Elric of Melnibone + The Eternal Champion vol.12: Stormbringer
- Pratchett, Terry – Discworld series vol.1-33 (complete series) + Good Omens + Eric + Wee Free Men
- Salvatore, RA – Hunter’s Blades Trilogy vol1.3 (complete series) + Cleric Quintet Omnibus +Dark Elf Trilogy Omnibus + Legacy of the Drow Omnibus +Icewind Dale Trilogy Omnibus + Paths of Darkness Omnibus
- Salvatore, RA, et al. – War of the Spider Queen vol.1-6 (complete series).
- Weeks, Brent – Night Angel Trilogy vol.1-3 (complete series).
- Weis & Hickman – Darksword Trilogy vol.1-3 (complete series) + Darksword Adventures.
Since I last blogged, things have been busy. I’ve had a lot on, and the day job has been fairly frenetic. So what’s been happening?
My freelancer work has seen me doing indexes for a number of Modiphius core books: Infinity, Conan, and Star Trek Adventures (my name is front and centre in the credits!). I’ve also compiled the Universal Index for the Mutant Chronicles Universe (download it for free, here), and collated the timeline (see here). I’ve also written for the Cartel Tactical Center fanzine for MC. It’s not something I’m always credited for, but I’ve been on board the whole Mutant Chronicles line bar the core rulebook and two supplements over the course of two years.
I ran a number of games at UK Games Expo, and also worked on the Modiphius stand. I was exhausted by the end of it, and the train journey back was a real trial. I was a running on fumes when I got back. Not sure if I can keep running demo games, but it was fun. I was probably more weary than I thought as I discovered one of my hearing aids wasn’t working – two days later, of course. Both the Dark Eden Setting book and Dark Eden Campaign I worked on were submitted for consideration to the ENnies, but didn’t make it to the nominations.
This has given me a few ideas on what’s up next.
After my disappointment with Hoard of the Dragon Queen, I’ve largely avoided D&D and fantasy RPGs in general. I’m hoping to go back to them next year, possibly running a Symbaroum game. It’s a dark Scandinavian RPG that my fellow Modiphians have raved about.
I am going to write an Achtung! Cthulhu campaign, an episodic campaign that I hope to maybe see print. I’m going to start it in a few months with a new group at ORC Edinburgh. I plan to use the 7th edition rules to run it, but also plan to make the conversion available. I plan to finally get the Mutant Chronicles scenarios down in words rather than in my head… Notably “Life in the day”, “Ice-cold in Eden”, and “Rising damp”. Also, there’s the final errata log for the MC product line.
I suspect there’s more indexing work coming my way from future books, as well as possibly the Living Campaigns for both Achtung! Cthulhu and Mutant Chronicles. I’ll continue to write for both Modiphia (the free quarterly magazine from Modiphius) and CTC. I also intend to finally construct the Achtung! Cthulhu and RAFM miniatures I own. It’s only been two years.
EDIT: I’ll also be writing up notes on converting Achtung! Cthulhu to 7th Edition.
It’s been a bit quiet on here recently. There’s a lot of reasons for this. The main reason is the lack of time, but there’s another contributing factor: I’ve had to slow down a little.
So what’s eating my time? Put simply, work is largely responsible along with poor health and trying to do too much. I’m very much aware of how stress can manifest itself, having suffered it to a great extent last year. I’ve talked before about managing my time, but last year it really became an issue, especially as I developed discoid eczema over 75% of my body. This in turn fed my stress levels which pushed them even higher.
At the time, I was running two RPG campaigns, attending ELG, attending Leiththeatre (amateur dramatics), running ORC Edinburgh, being a “gaming ambassador”, working 9-5, and doing freelance RPG work in my spare time. I’d also just left a toxic relationship, which – although brief – had affected me more than I thought. Looking back, something was bound to give sooner or later.
Since last year, I’ve managed to strike a work-life balance. My RPG freelance work does not impinge on my day job (it never did, though). Plus, I’ve been receiving photo-therapy which has cleared much of the discoid eczema. I’ve sadly had to wind down both my RPG campaigns as found I didn’t have the prep time. I stopped the am-dram stuff as it was two nights a week, which meant I didn’t really get to stop until 10pm.
So what the hell, you may ask, has this to do with gaming?
It’s about managing expectations.
Working on RPGs and managing expectations
It’s been said to me several times that I’m “living the dream”. From a certain point of view I am, but there’s a cost involved – which I’ll come to in a minute. I love writing for RPGs. There’s a fantastic buzz to seeing a finished product with your name on it, no matter your contribution. I think there’s a lot of folk out there believing RPG writing is a dream job giving them a chance to make a lot of money doing what they love.
It’s not quite like that.
The folks that write RPGs work hard, at every level – we’re talking editors, proofreaders, artists – not just writers and designers. The full-timers have to make a living from their work, and freelancers often have to work as hard. What you put in, you get out – and the currency is time. So here’s my thoughts for anyone considering becoming a freelancer or full-time writer on RPGs (some is common sense, but…).
- Be professional, if you want to be taken seriously. Treat it as you would any paid job. If you do get a Non-Disclosure Agreement, honour it. Conduct yourself as a business-person, rather than fan-person.
- Hit any deadlines set. Even better, get your work completed well before the deadline.
- You will be edited: accept it. I worked on a project with Forgotten Realms’ Elminster himself, Ed Greenwood, who told me “We ALL get edited.”- if your work is cut, deal with it.
- Always get a proofreader, and get used to “red ink” or comments. Someone who’ll read over your work – this is less relevant for established publishers who will have their own proofreaders, but if you’re self-publishing, this is a must.
- Treat it like a job, not a hobby. Set yourself proper goals to complete your work – milestones like “1,000 words by Friday”. Don’t be too stringent on yourself – you need downtime (see below).
- It’s in the nature of the RPG industry (just like real-life!) that people move on to other projects and roles. While you’re working on a product, keep your loyalty to the product – not a person. There’s nothing personal in it.
- Make sure you have some downtime to deal with Real Life™. Family, friends, films, a book…. whatever! Make sure you take some time out. If you’re going to sleep thinking about your work consistently, you’re overdoing it. Stop. Chill.
- Do what you can, not what you want. Manage your time: to use a cliche, under-promise and over-deliver if needed. For example: I’ve been involved with almost the entire Mutant Chronicles line for 3rd edition. Much of that was indexing and caption writing, but I also helped fine-tune some of the writing and proofread. I am fine with that. Since then, I’ve found myself doing more and more on the product line.
- Keep to the assignment. If you’ve been asked to keep to 20,000 words, keep to it. You may not get paid for any extra words. It can have a knock-on effect in layout, so be careful! If in doubt, ask. Some publishers may want to keep extra material for future products – so keep it in mind.
- Deal with rejection. If your work has a problem, publishers will let you know. If you have to redo something, then do it. Don’t sulk about it.
- Negative feedback is still feedback. What went wrong? So fix it, next time. Not everyone will like your work, so don’t worry about the one Dislike among a hundred Likes. Take ANY criticism and use it positively.
- Believe in the product. You may not need to know the rules set, but turning in a half-arsed draft because you can’t be bothered with the canon is a shot in the foot. Also be preapared to talk about it on social media etc. (but honour any NDA!).
- Invoice promptly. Budgets can be tight so make sure you invoice for either your time, or the assigned word count.
Have I missed anything? Probably. But anyhoo… I’ll be at the UK Games Expo in June. If I’m not running a game, I’ll be at the Modiphius stand (or the pub)!
UK Games Expo Games I’m Running/Ruining
10:00-14:00 Mutant Chronicles: Ice Cold in Eden
15:00-19:00 Conan (2d20): Seethers in Darkness
20:00-Midnight: Achtung! Cthulhu: A Light on the Mountain
10:00-14:00: Conan (2d20): Seethers in Darkness
20:00-23:59: Mutant Chronicles: Ice Cold in Eden