Cthulhutech Edinburgh – Tick Tock Tick Tock

Gaming-wise, I’ve a new PC in Rogue Trader: Diogenes Valexor is the new Navigator. It took a while to create him and again the rulebook is badly laid out – yeah, it looks pretty, but two pages on how to create a PC would be nice! I’m hoping that he develops a little bit more, as I thought he’s a bit of a one-trick pony last game. I didn’t have much to do apart from translating the ship to the Warp, delaying us, then getting the Tranquillity (our ship) caught in the gravity well of a planet. Great start.

Finally, here’s the germ of an idea I’ve had for a Cthulhutech game:

2024: David Wilkinson, a happily married father of three, and an office worker at the Scottish Parliament with no history of criminality or mental illness calmly walks into the Parliament chamber. He then detonates a home-made bomb, demolishing the structure, and killing over 400 people in the blast. Forensic scientists are baffled at three unknown elements found in the bomb fragments. The NUN orders the transfer of Scottish government to Edinburgh Castle.
2033: Research into D-Engine technology at Cockenzie Power station goes badly wrong. A attempt to bring the power grid online using D-Engine technology results in a rift that swallows Port Seton and results in the area being quarantined by NEG forces. No one goes there any more.
2030-2045: A marked rise in psychosis and criminality in East Lothian residents cause the Seton Quarantine zone to be expanded. A large number of people disappear in the area before the zone is secured.
2046: The oil rigs of the North Sea are mothballed. The former Rosyth and Loch Fine naval bases are brought back online as NEG Naval bases.
2048: The Granton Arcology is the first to be built in Edinburgh.
2055: An unknown agency infiltrates the Beltane fire festival society. Only quick thinking by the GIA and Eldritch Society members prevent a catastrophe. The NEG pass the Hopkins Act, which makes any kind of neo-pagan or cult activity illegal without a permit.
2056: Protests against the Hopkins Act result in riots. The NEG deploy violent force to control the streets during the Edinburgh Festival.
2057: Forces belonging to the Esoteric Order of Dagon attempt to establish a foothold in the Western Isles. They fail, and their underwater city of G’llho is believed destroyed by NEG forces, who field mecha for the first time.
2060-2063: Edinburgh is plagued by a serial killer. The identity of “the Handyman” is never discovered.
2063: Nazzadi and Migou bombings during the first Arcanotech War destroy much of the citys landmarks, including the Scot Monument and Holyrood house.
2079: The famed Nazzadi artist, Tanyla, is killed in reprisal for the Arcanotech wars during an exhibition of her work at the Edinburgh Festival. Her killer, Julie Milne, is later found to be suffering from Aeon War Syndrome.
2080: An outbreak of Enhanced Tuberculosis (ETB) causes a part of Leith’s Shore district to be quarantined. A fire later sweeps through the tenement blocks concerned and is blamed on a ruptured oxygen tank. No bodies are ever found.
2081: The Handyman killings resume.
2085: Rosyth Naval base receives their first Engels; three Hamshalls.

This is the Strange Aeon. This is the future of Edinburgh. This is Cthulhutech.

Published by Bill Heron

Wannabe game designer and would-be author. I've been playing RPGs for over 25 years and have recently started creating my own RPG called Mandragora: Ashes of Freedom. I also run a number of RPGs: Cthulhutech, Call of Cthulhu, WFRP, and D&D. I'm active in the Edinburgh RPG community at http://orcedinburgh.co.uk and regularly play RPGs.