Dawn and Development of the (un)Dead

I’m feeling fairly fired up creatively speaking. I’m planning to get a lot of development work done this weekend for The Secret Fire, the new RPG that I’m helping develop. Certain shackles have been released (the game won’t be OGL any more) – so the D20 side of things is less restrictive, and we can now mess about with the game mechanics. I’ve also had to sign an NDA (Non Disclosure Agreement) so can’t say too much about the actual really cool things that are happening with the game. See the official site of The Secret Fire for more snippets of information! All I can say is that I’m very happy to be involved with it and L&L looks like it could be a winner. I’ve also created a local page for TSF here (which also has some cool merchandise)- it is likely that Against the Odds would return if I’m able to use TSF for it.

Anyways, one of my tasks as developer is to create a new take on a number of old monsters, and I’ve got the undead (I’ve already done some of the monsters for the playtest adventure, Andragog’s Keep). I’ve completed the text for the Ghoul, Wight, and Wraith, and now I’m turning my attention on the remaining staples of Undead monsters – the Zombie, Skeleton, Vampire and Mummy. I’m deliberately avoided making them appear to be stock RPG monsters, and try to make them individuals with their own goals – especially in the case of Mummies and Vampires: it’s challenging, but immensely rewarding. I’ve also taken one other monster for the time being – and you may as well leave that 10′ pole at home.

I’ve other tasks for L&L as well, and the next part of the work that I have to do will be quite a challenge and may well prove to be a insight into my own psyche. It’ll probably be the darkest work I’ve ever done for an RPG – think of the Book of Vile Darkness from D&D. Those of you that have played certain parts of Ashes of Freedom, Cthulhutech, and my Necroscope games know that some of my ideas can  be ewwww! (and just how nasty my mind can work) so I’m actually looking forward to seeing what I can do – its a collaborative effort so there may be a certain amount of competition between us to see who can come up with nastiest ideas!

Published by Bill Heron

Wannabe game designer and would-be author. I've been playing RPGs for over 25 years and have recently started creating my own RPG called Mandragora: Ashes of Freedom. I also run a number of RPGs: Cthulhutech, Call of Cthulhu, WFRP, and D&D. I'm active in the Edinburgh RPG community at http://orcedinburgh.co.uk and regularly play RPGs.