Bill Heron: Gaming in Edinburgh and other RPG stuff
Subscribe to Blog

Enter your email address to subscribe to this blog and receive notifications of new posts.

Join 1,283 other subscribers.

RPG Meta-plot: is it needed?

Meta-plot is one of those concepts that you either love or hate. Basically, the term is often used in RPGs and elsewhere to describe an over-arcing plot-line or extended storyline. You can see examples of meta-plot in the media too – the Shadow War in Babylon 5, Lucifer rising in Supernatural. Game of Thrones is one huge example of epic meta-plot, with lots going on and not all of it related to specific characters.

Yet RPGs often have a problem with meta-plot. Sometimes, even the sheer weight of meta-plot material can kill a product line. This is roughly what led to the White Wolf  “reboot” of the World of Darkness (Vampire, Werewolf etc.) – they had loads of supplements and source-books that had largely bled (for want of a better word) the creative opportunity for GMs. Wizards of the Coast had quite a history of doing meta-plot resets, e.g. From the Ashes and the Greyhawk Wars series that rebooted Greyhawk for A&D 2nd Ed. Sometimes it is easier to start afresh and might also generate fresh revenue and invigorate a product line I suppose!

Players only appreciate meta-plot when they are active participants to some extent. It also often assumes some prior familiarity with a setting on the part of your players – and that in itself can be hard work for someone new to a particular setting. Here’s some examples.

Babylon 5 RPG setting

Gods, where would you start with Babylon 5 for someone unfamiliar with the series? Even watching a couple of episodes wouldn’t really bring someone unfamiliar with B5 up to speed with 5 years of plot. You’d have to be really hard-core fans of the series to make it work, unless you set it before the formation of the ISA and coming of the Shadows. The sheer volume of plot and events make it inscrutable to anyone who hadn’t watched a season or more!

Cthulhutech RPG meta-plot

You could say that the whole setting of Cthulhutech is one big meta-plot. I’m eagerly awaiting Dead Gods and Burning Horizons for Cthulhutech. One is likely to be a Storybook that features meta-plot and the events of 2086, the other “splat” book for the Rapine Storm faction (a cult of Hastur that purges/scours the earth for the arrival of the Great Old Ones). The Storybooks are interesting in  that it gives your players a chance to participate in some of the major events/revelations of the year as part of the CT meta-plot. However, there’s  a lot going on across the globe and its unlikely that your players would be at the Fall of Juneau or Shanghai. In my own Through the Looking Glass games, I’ve hinted at what’s to come, but can’t really bounce the players across the planet (or space in the case of Burning Horizons!) to a new location every session!

Ashes of Freedom (D&D)

Contrary to popular  belief at ORC, much of the meta-plot for the Ashes of Freedom D&D game at ORC did not come out of any long-term planning on my part as such. It worked as a result and I could tailor the plot toward the PCs actions. Yes, I did have a few ideas for the long-term, but fitting it around the players worked far better. Also as the world was my own creation it meant that I didn’t feel compelled to preserve it, or avoid any events. To be perfectly honest, some of the plot was derailed from the first session so I had to come up with some new ideas quickly!

To answer my original question: is meta-plot needed? No – never let it get in the way. If you want a simple dungeon bash, for instance, you might not need it. Live free, and only use meta-plot when you want to give the game some flavour, or involve the players in some new conspiracy!  Kill off a significant NPC? No problem. The PCs thwart the invasion that might have led to the founding of a empire of a thousand years of peace and prosperity? Oops! The whole party gets wiped out? GMs, it’s your game: you can do what you want with it.