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Damnation Dossier

Damnation Dossier: The Heimburg Hellraisers

The Heimburg Hellraisers first appeared in the Cartel Tactical Centre fanzine for the Mutant Chronicles. I write a column called the Damnation Dossier for CTC, under the guise of the Serenity’s Agent 😉

Compiled by Her Serenity’s Agent Sir William Heron.

CLASSIFICATION: Brickbat Lingerie

Sirs.

Upon my recent sojourn to Dark Eden during the Incident (see the Dark Eden Campaign tome, currently in preparation) I had the fortune – or perhaps, misfortune – to encounter the Doomtroopers who call themselves the Heimburg Hellraisers. At this time there are five members, all of whom were in the city of Heimburg at the time of the so-called Battle of Heimburg (see the somewhat luridly entitled “Venusian Apocalypse” tome).

By various deeds (and possible misadventures!) they came to the Cartel’s attention via Inquisitor Stark (Confidential Brotherhood Personnel file attached – ssh!), who then elevated them to the ranks of the Doomtroopers. They’re a somewhat boisterous and rambunctious lot, a tad overconfident but all-round good eggs. They fight hard and play hard. If they can’t eat, drink, or bonk it; then they’ll likely shoot it.

The Hellraisers certainly distinguished themselves on Dark Eden, even considering the efforts of all involved. These Johnnies and Jennies are worth a look for future recruitment…

As mentioned, the Hellraisers are made up of five individuals:

  • Felcity Obasanjo, AKA “Momma Bear”. NCO Sergeant with Brotherhood training in the Art.
  • Tariq Nakamura, AKA “Chatterbox”. Trooper and close-combat specialist.
  • Barbara Perez-Singh, AKA “Duct Tape”. Trooper and combat medic.
  • Vladislav Artyomov, AKA “Masher”. Trooper, heavy weapons, and Comm-tech support.
  • Natalie Lang, AKA “Junior”. Trooper and Sniper.

Felcity “Momma Bear” Obasanjo

As leader of the Hellraisers, words to describe Obanajo like “indomitable” or “terrifying” spring to mind. She’s a former beat cop who joined the military after she grew tired of the corruption within the Capitol corporate police forces. While she has Brotherhood training she seems to be dead set against following the paths of their Mystics.

She’s tall, statuesque, and a very capable Sergeant – and doesn’t suffer fools – of any kind, at all. She has some skills in the Art as a result of her early tutoring by the Brotherhood. She’s fiery, opinionated and utterly secure of her position at centre of the universe. I’ve faced the Dark Legion’s worst, but even I feel like a rookie when subjected to her verbal tirades that would make a Wolfsbane blush.

CHRONICLE POINTS: 2

ATTRIBUTES

Agility    8

Awareness         10

Coordination      10

Intelligence        8

Mental Strength               10

Personality         8

Physique             10

Strength              10

SKILLS

Athletics: 3

Close Combat: 5

Education:  1

Heavy Weapons 2

Insight: 1

Lifestyle:  1

Mechanics: 1

Mysticism:  3

Observation:  2

Persuade:  3

Ranged Weapons:  4 (Focus 1)

Resistance: 2 (Focus 1)

Survival:  2

Willpower:  3

DAMAGE BONUSES

+2 Melee; +2 Ranged.

WOUNDS

Head 4 Torso 8 Arms 5 Legs 6 Serious 7 Critical 4

SOAK

Doomtrooper armour and Heavy Military Shoulder pads: Head 4 Torso 5 Arms 7 Legs 4

ATTACKS

  • CA-451 Gehenna Puker (ranged): Close, 2+[DS]8, Munition, Unwieldy, Incendiary 4, Torrent, Vicious 1
  • Piranha Handgun (ranged): Range C, 1+[DS]5, Semi-Automatic, 1H, Close Quarters, Hidden 1
  • Punisher Short Sword (melee): 1+[DS]6, 1H, Parry 1, Vicious 1
  • Combat Knife (melee): 1+[DS]5, 1H, Armour Piercing 1, Hidden 1

TALENTS

  • Big Boom
  • Mystic: Odabunja can cast the following spells of the Art: Blessing Contempt, Succour.
  • Rain of Fire
  • Rigorous Training
  • Sharp Senses
  • Spiritual Understanding

Tariq “Chatterbox” Nakamura

Of the entire unit, Nakamura was the biggest surprise. Although he carries himself like a Mishiman (and we know how arrogant that lot can be!), he is actually from Dark Eden: from the Crescentia Tribal region, to be exact. As a child he stowed away on board a Brotherhood ship (note to self: ascertain where this ship was – might be useful!), before disappearing onto the streets of Luna. The next decade or so is something of a closed book. Tariq learned things on what I shall euphemistically call a farm, but Tariq seems to have picked up some skills with a blade in that time…

Tariq is very quiet, but has a very dry sense of humour, and there appears to be some form of silent competition with Artyomov as to who can get away with the most outrageous prank or other clowning about. In battle he is all-business though, so Obasanjo forgives these minor transgressions. Just don’t ask her about the strange case of the regimental mascot and the laxative during the parade.

CHRONICLE POINTS: 2

ATTRIBUTES

Strength              10

Physique             11

Agility    10

Awareness         9

Coordination      9

Intelligence        7

Mental Strength               10

Personality         5

SKILLS

Acrobatics: 1

Animal Handling: 1

Athletics: 1

Close Combat: 7 (Focus 1)

Observation: 1

Pilot: 1

Ranged Weapons: 1

Resistance: 1

Stealth: 1

Survival: 1

Thievery: 1

Unarmed Combat: 1

Willpower: 3 (Focus 1)

DAMAGE BONUSES

+1 ranged; +2 melee

WOUNDS

  • Head 4 Torso 8 Arms 5 Legs 6 Serious 7 Critical 4

SOAK

Doomtrooper armour and Heavy Military Shoulder pads: Head 4 Torso 5 Arms 7 Legs 4

ATTACKS

  • PC-606 Hellstorm SMG (ranged): Close, 1+[DS]5, Burst, 2H, Armour Piercing 1, Vicious 1
  • Piranha Handgun (ranged): Range C, 1+[DS]5, Semi-Automatic, 1H, Close Quarters, Hidden 1
  • Punisher Short Sword (melee): 1+[DS]6, 1H, Parry 1, Vicious 1
  • Combat Knife (melee): 1+[DS]6, 1H, Armour Piercing 1, Hidden 1

TALENTS

  • Hardy
  • No Mercy
  • Resilient
  • Self-sufficient
  • Specialist: One-handed
  • Stubborn

Barbara “Duct Tape” Perez-Singh

Perez-Singh’s “origin story” reads like that of a classic over-achiever: high marks in everything she attempted. It was a given that Cybertronic would be interested in her. Her records showing her being gifted student, with a promising career in the medical profession within Cybertronic. She could have been Cybertronic’s media darling. Her records show her suddenly joining the military for some reason but even this Agent’s skills can’t break the encryption on those sealed files.

However: there’s something odd about Perez-Singh. She seems to veer between cool detachment when she’s dressing wounds to a murderous rage when prompted. I’ve seen her put a Necromutant’s face through a wall, bare-handed. She’s not a tall person, barely clearing 5 feet, but to see her do that… well, Cybertronic, what can I say?

CHRONICLE POINTS: 2

ATTRIBUTES

Strength              8

Physique             8

Agility    11

Awareness         9

Coordination      10

Intelligence        12

Mental Strength               10

Personality         7

SKILLS

Acrobatics: 1

Athletics: 1

Close Combat: 3

Education: 1

Insight: 1

Lifestyle: 1

Mechanics: 3

Pilot: 1

Ranged Weapon: 3

Resistance: 3 (Focus 1)

Science: 3

Stealth: 1

Survival: 3

Willpower: 3 (Focus 1)

DAMAGE BONUSES

+1 Ranged

WOUNDS

  • Head 3 Torso 7 Arms 4 Legs 5 Serious 6 Critical 3

SOAK

Doomtrooper armour and Heavy Military Shoulder pads: Head 4 Torso 5 Arms 7 Legs 4

ATTACKS

  • PC-606 Hellstorm SMG (ranged): Close, 1+[DS]5, Burst, 2H, Armour Piercing 1, Vicious 1
  • Piranha Handgun (ranged): Range C, 1+[DS]4, Semi-Automatic, 1H, Close Quarters, Hidden 1
  • Punisher Short Sword (melee): 1+[DS]4, 1H, Parry 1, Vicious 1
  • Combat Knife (melee): 1+[DS]3, 1H, Armour Piercing 1, Hidden 1

TALENTS

  • Field Dressing
  • Hardy
  • Heal
  • No Mercy
  • Physician
  • Rigorous Training
  • Stubborn
  • Therapeutic Caregiver

Vadislav “Masher”Artyomov

Dour. Taciturn. Tall. All words to describe Artyomov, a big lad from Whitestar; only a year older than Lang, but he’s seen a lot of things get tasty. He’s immensely protective of Lang– although he’d never admit it. Born on the painted rust of Kosmograd Spaceport, he’s no stranger to hard work, crawling over the gantries to fix various mechanical “complications” there. He came to the Cartel’s notice after a well-placed autocannon salvo destroyed a Nepharite and three Razides, standing his ground while his militia comrades ran away.

He’s a bloody good mechanic and tech, and the sodding great autocannon he carries delivers a right smack. He’s not called “Masher” for his aggression, but for his ability to create stills of alcohol. “Rocket fuel” he calls it. And it’s lethal. I’m fairly certain the Hellraisers use it to clean their weapons too. He and Nakamura have some kind of rivalry regarding who can pull off the most outrageous stunt. Currently, Artyomov has the higher ground: he inverted Nakamura’s quarters. Everything is upside down. Nakamura was asleep in there at the time. So far, Artyomov has told no one how he did it.

CHRONICLE POINTS: 2

ATTRIBUTES

  • Strength 9
  • Physique 10
  • Agility 8
  • Awareness 12
  • Coordination 10
  • Intelligence 11
  • Mental Strength 8
  • Personality 6

SKILLS

Athletics: 1

Close Combat: 5

Education: 1

Insight: 1

Mechanics: 2

Mysticism: 1

Observation: 1

Persuade: 1

Pilot: 1

Ranged Weapons: 3

Resistance: 5

Science: 1

Survival: 4

Thievery: 1

Willpower: 5

DAMAGE BONUSES

+1 Melee; +3 Ranged.

WOUNDS

  • Head 3 Torso 8 Arms 4 Legs 6 Serious 6 Critical 4

SOAK

Doomtrooper armour and Heavy Military Shoulder pads: Head 4 Torso 5 Arms 7 Legs 4

ATTACKS

  • CA-138 Deathlockdrum Autocannon (ranged): 2+[DS]10, Automatic, Unwieldy, Armour Piercing 1, Spread 1
  • Piranha Handgun (ranged): Range C, 1+[DS]7, Semi-Automatic, 1H, Close Quarters, Hidden 1
  • Punisher Short Sword (melee): 1+[DS]5, 1H, Parry 1, Vicious 1
  • Combat Knife (melee): 1+[DS]4, 1H, Armour Piercing 1, Hidden 1

TALENTS

  • Grease Monkey
  • Natural Engineer
  • No Mercy
  • Quick Draw
  • Sniper
  • Spiritual Understanding

Natalie “Junior” Lang

Lang grew up in a fairly prestigious family, retainers for Bauhaus’ House Steinberg. Groomed for a life of boring menial and clerical work, the young (!) Lang rebelled, going spectacularly off the rails and immersing herself in the designer drug culture. After a few brushes with the BLEUs, she eventually found herself banged up inside the nick. Considering her options, she opted to join the military, where she has found her niche as a first-class sniper.

Natalie is a perky and relentlessly optimistic individual who remains in what I can only describe as on a constant “sugar high”. She loves confectionery and often leaves sweet wrappers behind, despite policing her brass! She has yet to receive a nickname other than “Junior” from Obasanjo much to her annoyance, as she has yet to distinguish herself in the team. Whatever you do, don’t mention this to her – as she’ll go off on one about it.

CHRONICLE POINTS: 2

ATTRIBUTES

Strength              10

Physique             8

Agility    9

Awareness         12

Coordination      10

Intelligence        10

Mental Strength               10

Personality         7

SKILLS

Acrobatics: 2

Athletics: 1

Close Combat: 3

Education: 1

Heavy Weapons: 2

Mechanics: 1

Mysticism: 2

Observation: 2

Persuade: 1

Ranged Weapons: 6

Resistance: 4

Stealth: 2

Survivor: 2

Thievery: 2

Willpower: 6

DAMAGE BONUSES

+2 Melee/+3 Ranged

WOUNDS

Head 3 Torso 8 Arms 4 Legs 6 Serious Wound 6 Critical 4

SOAK

Doomtrooper armour and Light Military Shoulder pads: Head 4 Torso 5 Arms 5 Legs 4

ATTACKS

  • Mephisto Sniper Rifle (ranged): Close, 2+[DS]8, Burst, Unwieldy, Unforgiving 3
  • Piranha Handgun (ranged): Range C, 1+[DS]6, Semi-Automatic, 1H, Close Quarters, Hidden 1
  • Punisher Short Sword (melee): 1+[DS]6, 1H, Parry 1, Vicious 1
  • Combat Knife (melee): 1+[DS]5, 1H, Armour Piercing 1, Hidden 1

TALENTS

  • Hardy
  • Quick Survey
  • Scout
  • Sharp Senses
  • Sniper
  • Through and Through

Damnation Dossier: NPCs for the Mutant Chronicles

As I’ve been working on Mutants & Heretics as well as the Dark Eden campaign, I’ve been having fun stat’ting up NPCs for the Mutant Chronicles. Here’s a couple of new NPCs:

Avena Reznik [NEMESIS]

“The pin-up of CEN” as she is known in Luna PD (although not to her face), Avena is a detective, first grade in Luna PD’s Homicide Division. No other detective in the division has such a high clear-up rate. She has featured in a number of high-profile media cases, but was once the subject of a case herself.

As a rookie Luna PD cop, Avena was captured and held prisoner for three weeks by Grigor Valentinov, the infamous “Rookery Raptor”. Starved and subjected to all manner of foul depredations, Avena somehow kept her sanity. At least, that is how the psych reports read. The autopsy reports of Valentinov state that he fell into the industrial machinery of the disused factory where Avena was being held. The post-mortem wounds were consistent with such injuries.

The truth is far darker. Chained to a a steel pipe, Avena was weak from starvation, but had worked a part of the pipe loose into a makeshift shiv she hid in her sleeve. Then Valentinov came to visit, looking forward to ending her life, whispering vile suggestions and atrocities into her ears. Unable to bear it any longer, Avena plunged her shiv into his neck.

Valentinov bled out in front of her and Avena couldn’t help but smile. Still chained to the pipe, Avena was still trapped, alone, and so very hungry… But there was fresh meat in front of her, and within reach. And at that point, Avena was lost to the Darkness, as the Black Hunger took hold. With the first bite, she was privy to Valentinov’s memories, and where the corpses of his victims were hidden.

Found staggering through the Nines by a routine patrol, she was the only survivor of the Rookery Raptor – and the press ate it up. Once she was cleared, she led Luna PD to every one of the graves of the Raptor’s victims with her “unique” psychological insights. Fast-tracked through the ranks, she quickly found her place in Homicide.

She has fallen under the sway of the Dark Apostle Algeroth, although she is unaware of it. The Black Hunger, her cannibalism, is quickly leading her down the path to damnation.  She has rationalised her behaviour by the ability to catch killers, often leading to a convenient fatality outcome. By consuming the flesh of the victims she gains insights into the identity of the killers. However, the growing urge to kill and feast on the flesh of killers is growing…

She often uses her Dark Gifts to conceal her kills, and her abilities mean she gains some insight into how an individual died. She is very careful to herself concealed from the Brotherhood and does everything by the book.

Avena is a statuesque 6′ 2” black woman, with dark-blonde hair (which she keeps close-cropped and short) and has striking blue eyes. She dresses like most of the Luna PD in functional clothing – although it is of the highest quality, owing to corporate sponsorship. She also fronts some CEN ads for beauty creams, appearing as a women of twenty-something years old. She is older than that, but no one has looked at her personnel file to affirm this. Her “diet” allows her to appear far younger than she is.

Avena can easily become part of the Investigators’ world. They may know her from the CEN broadcasts, or she takes a personal interest in their investigations. She is the ideal a rookie Luna PD looks up to. She may even be a mentor to one of them.

Avena works closely with Manny Leibovitz (see below) who knows her appetites and sees her as one of his best “customers”.

Attributes
StrengthPhysiqueAgilityAwareness
1091012
CoordinationIntelligenceMental StrengthPersonality
9888
Fields of Expertise
CombatFortitudeMovementSensesSocialTechnical
EXPFOCEXPFOCEXPFOCEXPFOCEXPFOCEXPFOC
422221533122

Soak: Ballistic Nylon Trenchcoat, Heavy Civilian Shoulder Pads: (Head 0, Torso 1, Left Arm 2, Right Arm 2, Legs 1)

Wounds:

  • Head 3
  • Torso 8
  • Arms 4
  • Legs 6
  • Serious 6
  • Critical 4
  • Mental 8

Attacks:

  • Piranha Handgun (ranged): Range C, 4+[DS]3, Semi-Automatic, 1H, Close Quarters, Hidden 1
  • Dagger (melee): 3+[DS]4, 1H, Armour Piercing 1, Hidden 1

Special Abilities

  • Personal Dark Symmetry (4)
  • A pound of flesh: By consuming a pound or more of a corpse’s flesh as a standard action, Avena can learn who the corpse was and sees the last moments of the corpse’s life.
  • Black Hunger: After suffering a Repercussion in combat, Avena enters a berserk, cannibalistic fury, gaining the Braindead special ability. In this state, she gains one bonus Momentum on all Close Combat and Unarmed Combat skill tests, but all attacks against her gain one bonus Momentum as well. When in this berserk state, she must devour her foes as well. After killing a creature, Avena may stop to feed. She can feed for up to three turns, regaining [DS]3 wounds at the end of each turn. Under normal circumstances, this is voluntary, but if she has succumbed to the Hunger, she must feed as often as possible, for as long as possible, and it will only stop feeding if she is attacked – at which point, she will attack the creature that interrupted her feeding.

Dark Symmetry Spend

  • Dark Gifts: Avena can use the following Dark Gifts as a Heretic of Algeroth: Call Karnofage, Dark Curse, Dark Ward Painless, Summon Malignant, Swift Portal, Swift Shadows of Unrest.
  • Call Karnofage (Dark Soul): By spending two Dark Symmetry points, the Heretic summons a Karnofage, calling one lurking in the vicinity. The Karnofage appears within Close range of the Heretic, and may not act during the turn it is summoned. Multiple Karnofages may be summoned, increasing the Dark Symmetry point cost by two for each additional Malignant summoned. The Karnofages remain for as long as the Heretic concentrates on this Gift – as soon as he stops concentrating, the karnofages vanish, scuttling into shadows. See Dark Soul for more info on Karnofages.
  • Summon Malignant of Algeroth: By spending two Dark Symmetry points, the Heretic summons a Malignant, calling one lurking in the vicinity, or summoning one from one of Algeroth’s abyssal realms. The Malignant appears within Close range of the Heretic, and may not act during the turn it is summoned. Multiple Malignants may be summoned, increasing the Dark Symmetry point cost by two for each additional Malignant summoned. The Malignants remain for as long as the Heretic concentrates on this Gift – as soon as he stops concentrating, the Malignants vanish, scuttling into shadows or vanishing in a sulphurous cloud. See Dark Soul for more info on Malignants of Algeroth.
  • Swift Shadows of Unrest: This is one of the few Gifts in Algeroth’s pattern that is not directly martial in nature. It was given by Muawijhe, as a way of spreading discord, though Algeroth’s followers more commonly use it as a distraction before a battle. By spending one Dark Symmetry point. The Heretic produces a cacophony of screeching and terrifying murmurs, followed by a maelstrom of vaguely humanoid shadows. They can be directed to assail any the Heretic wishes to impair, so long as he is able to see them. The shadows are terrifying figments, appearing to claw at their victims, yet while their touch is chilling and uncomfortable, it inflicts no harm. While this Gift remains in effect, the Heretic can spend a Free Action to direct the shadows to assail a living, intelligent creature within Medium range. That creature must attempt a Willpower test with a difficulty equal to this Gift’s difficulty or suffer a mental assault.

Manny Leibovitz [Trooper]

Manny is a familiar sight to many of Luna PD, as he works for the Coroner’s office. He also maintains the nearby crematorium, where the bodies of homicide victims are disposed of after autopsy.

A cheery individual despite his vocation, Manny has a sunny disposition. Slightly overweight, he dresses smartly no matter the circumstances. He wears thick glasses, and is near-blind without them. He is a stickler for paperwork and procedure, almost to a fault, as many rookie PD officers find out.

Manny’s cheerfulness hides his dark and ghoulish side-line. He sells access to bodies. He doesn’t care what happens to a corpse as long as he gets paid. Over the years he’s been paid to alter autopsy records, lose forensic evidence, provide body parts to heretics, and cremate bodies without death a certificate. Some Luna PD Detectives have used him to frame would-be killers. Heretics may also use his services to dispose of their victims. There are also those like Avena Reznik whose appetites run to more sophisticated or depraved levels.

Manny is the kind of character the Investigators could encounter a lot in their investigations. He is the clean-up crew after the shoot-out, the pathologist on the scene. Discovering Manny’s secret will come as a shock to the Investigators.

Attributes
StrengthPhysiqueAgilityAwareness
8788
CoordinationIntelligenceMental StrengthPersonality
71088
Fields of Expertise
CombatFortitudeMovementSensesSocialTechnical
EXPFOCEXPFOCEXPFOCEXPFOCEXPFOCEXPFOC
13111312121

Wounds: 5

Soak: None

Attacks:

  • Scalpel (melee): 1+[DS]3,1H, Armour Piercing 1

Special Abilities

  • First Responder: Manny is knowledgeable about human anatomy, and may re-roll a single d20 when making a Treatment or Medicine test, but must accept the new result.