A Year in Gaming – A Review of 2018

I think it’s correct this last year has been something of a roller-coaster. There’s been a lot of ups and downs for me personally, and it is safe to say I’m very much in a better place – literally – than earlier this year. I moved out from my flat in Albert Street, which is going on the market next month. There’s a lot of baggage I had attached regarding that place, and I’m feeling far better away from it!

Conventions & Events

Anyway… I didn’t make the UK Games Expo or Conpulsion this year. Both would have taken a serious toll on me this time, given the way things were. The amount of personal stress and anxiety I was suffering was sending me off the deep end. Since then, I’ve become far more clear-headed and remain firmly grounded in this reality.

That said, I’ve been busy in a few other realities! I ran a few demo games of the Conan RPG and Achtung! Cthulhu at Red Dice Games as part of Free RPG Day. I had a lot of fun – as did the players, plus I caught up with a few old acquaintances during the day.

Tabletop Scotland was a blast. I didn’t feel the same sense of mental pressure that I’ve felt at other gaming conventions, possibly since it’s the first year to run. I’ve heard nothing but positive feedback about the event which takes place in Perth. It’s on again from 24th – 25th August 2019. I’d have loved to have caught up with more folks but it was such a fun weekend, running Infinity RPG, Mutant Chronicles and Achtung! Cthulhu – all of which were well-received and gave much-needed feedback and new ideas.

Dragonmeet (earlier this month) was really busy for me. Again, I still didn’t manage to catch up with everyone I wanted to. I may try and make it more of an extended trip next year and spend a bit of time pottering about London, and catching up with folks beforehand.


Much of my time this year has been involved in writing for the Infinity RPG. As well as writing a sizeable chunk of material for the Infinity GM Guide, I’ve also been responsible for outlining and writing the massive forthcoming Infinity: Shadow Affairs Campaign book. It’s been a fairly deep-dive into the Infinity lore for me, but I’ve hit the ground running, just like my character (yes, that’s me on p.488 of the Infinity core book!). As a result of my work upon that, there’s a fair amount of work I’ve done on the forthcoming Paradiso source book too. Looking forward to seeing both of those in print. More on Infinity later…

I’ve also been heavily involved in converting Achtung! Cthulhu to the 7th Edition of the Call of Cthulhu rule-set, notably both the Investigator’s and Keeper’s Guide. I’ve also been responsible for a chapter of the new Achtung! Cthulhu 2d20 rule set, running several demos at Dragonmeet a few weeks ago. Lotta fun running that, along with the post-apocalyptic Devil’s Run game (which went a bit off-piste, but I enjoyed it). .

Mutant Chronicles has taken a bit of a back seat, although I’ve done some work towards some of the Siege of the Citadel, and converted some of the Dark Soul’s creatures to and from the game’s rules. Compiling the Mutant Chronicles Universal Index (plus the errata and timeline) were very useful in getting me up to speed in that respect. The Mutant Chronicles Universe is still very much alive. More on that later, too….

New for 2019…

As is my custom for this annual post, I’m trying to set out some clear goals (writing and otherwise) for myself over the next year. To be honest, quite a few have been carried over from previous years. So I guess that makes them traditional.

This year, I’d like to actually play some tabletop games of Infinity and Achtung! Cthulhu Skirmish/Tactics – I’ve got a number of the starter sets (including the Combined Army one) like Red Veil for Infinity, and a load of miniatures for both now. I’d like to get back to painting miniatures again. Quite likely I’ll post any work in progress here. Aside from various discussions involving Dettol and airbrushes, techniques don’t look to have changed that much – I went to Wonderland earlier in the month and bought Milliput. Looks exactly the same, too.

I’ve a pile of the RAFM Kickstarter minis for Call of Cthulhu, and also the Battletech starter set. My Cthulhutech/Battletech mecha mash-up is still a pipe-dream right now, but there is a good place to start! In the past, the size of my old flat and lack of time (and application!) meant that I had no room or inclination to paint. That given, we’re considering a summer-house (or shed!) although we also have two outdoor 10×10 cellars that might easily be converted to a workshop/painting studio given a little work. They are pretty damp though…

Writing and gaming goals

Board gaming is also something I’d like to get into again. Games like Siege of the Citadel, Thunderbirds, Burning Suns, and Legends Untold are all on my hit-list to play. I’m avoiding X-Wing and other Star Wars games as their miniatures are hideously expensive. Got to admit though, I would like to have a go of whoever produces a new version of Talisman, Fantasy flight or not. Deep Madness also looks like it might be worth a look – I missed both the Kickstarters but it looks terrifyingly fun, and not as bulky as Cthulhu Wars… famous last words, perhaps.

My flat’s painter/decorator has also asked me to run a Pathfinder game for him and a group of his gaming group. I also got my dentist back into board-gaming, and quite a few folk at my work have expressed an interest. Yeah, you’ve read that right. I’m thinking I’ll go for the classic Rise of the Runelords campaign, or a least getting them started upon it. It’s been a while since I ran Pathfinder.

In the process, I’ve also considered combining my former sandbox (ahem!) Sands of Time Pathfinder setting and Against the Odds into a single setting, for use with the Conan 2d20 RPG rules – I’m quite keen on consolidating them in that rule-set, as Conan’s low-magic rules really make the setting far more dark (no fireballs, but lots of sinister necromancy!).

Regarding my RPG freelancing I’ve a number of writing projects for Achtung! Cthulhu (inc. the 2d20 version), Mutant Chronicles and Infinity RPG in the pipeline, plus a few other projects I can’t talk about yet. Infinity’s Shadow Affairs and Paradiso took a huge chunk of my time last year, but it was well worth it. Looking forward to seeing the hard-copy, after it gets approved. I recently acquired Kult, the latest edition, using my points from the Modiphius store. This horror RPG comes from the same origins as the Mutant Chronicles and uses certain aspects in both. I may plunder it for some scenario ideas…

Speaking of aspects, it’s no secret that Modiphius are now publishing Vampire: The Masquerade after recent events required a realignment of White Wolf’s material (to put it mildly). Something I’ve been considering for some time is a source book for Edinburgh that can be used with horror RPGs. It’d be a fair bit of work and system free, but would collate Edinburgh ghost stories, places like Shrub Hill and the Heart of Midlothian, individuals like Burke and Hare, and Edinburgh setting across the eras (including references to the Dresden Files, Necroscope and other Brian Lumley material): provisionally entitled “Edinburgh by night”. I’d be interested in working with any writer on that – not a solo project!

To be honest my workload and events such as moving flat have caused me to neglect a lot of the Edinburgh Gaming scene (and page), and I hope to rectify that in the New Year. ORC Edinburgh continues to expand, although the lack of a central venue means it’s difficult for me to keep track of the games that are going on, and harder still to encourage new players to try something other than D&D. Attracting players to non-D&D games is something of side-project – games like Star Trek Adventures, Infinity and wh40k  may provide a little insight, provided I have time. A few one-off (one-shots) games in a regular venue might be the way forward – that seems to be a major sticking point – with a experienced GM (like me, I guess) of some traditional RPGs may fire up the creativity of would-be GMs.

The Open Saturdays group are continuing to run some unusual RPGs of interest, such as Powered by the Apocalypse (PBTA), Night Forest, etc. so that’s also a good alternative for those bemoaning the lack of non-D&D games. ORC once had a tradition of a lot of one-shot games, but the dispersal across “time and space” for want of a better term has been problematic (i.e. location and scheduling). Something towards that may require something other than my efforts though.

With that in mind, I’m seriously thinking of channelling my energies into creating an Edinburgh branch of The Role Play Haven, a non-profit Community Interest Company – possibly as a replacement to ORC. I’ve been asked to look into creating a Scottish branch and it would solve a lot of ORC’s existing problems. Notably in organisation, charity funding and more of a community feel regarding reserving possible venues. It’d have a central pot for funding venue bookings and locations, and also cover GDPR and a more formal structure, along with a membership fee. I’ll need to take a good look at how to implement it: a more organised structure and paid membership fee requires something of paradigm shift for ORC members. Pitching games is also something new. All requires careful consideration…


Given my other half’s ownership of the 5-star Craster Tower apartment, I’m considering weekend RPG away-day sessions. Spend the weekend in an elegant 1,000-year old haunted tower, in the middle of rural Northumberland and  the only other building nearby is a pub… This would be great for some intensive weekend gaming (RPGs or LARPS). Given the decor, definitely a good option for murder-mystery weekends too. It’s close to Alnwick and the LNER East Coast line rail links and the A1. I know its a thing/fad to game in an unusual place. Will be interesting to trial a weekend one this year 🙂 – it wouldn’t be cheap, but there’s plenty of castles and ruins, Newcastle, Holy Island etc. and coastal walks nearby for those who want a break from gaming.

And finally…

I’m hoping to blog more a lot more this year. Ongoing painting work may well help with that. Provided I can secure the space required for work-in-progress shots, as such. I intend to get the cellar areas re-purposed and usable for something at least.

I’m also always available for advice, writing gigs, and general geek-related discussion. Use my Contact Me page or send me a message on the ORC website.

Magic and Technology in RPGs

Magic and technology in RPGs are usually unhappy companions. Allowing players to get their hands on technology can often unbalance the game. Occasionally, technology is little more than a kind of MacGuffin and plot device, like in the D&D adventure, Expedition to the Barrier Peaks or the Legends of Skyfall gamebook, The Black Pyramid. Fiction like the Shadows of the Apt series merge the concept of magic and technology well in a steampunk fashion, but the concept of magic is largely ritualised. The Dresden Files series has wizards unable to use complex electronics or technologies: light-bulbs explode, computers fizzle, and mobile phone reception dies. In Shadowrun, cybernetics interfere with the body’s aura, reducing magical ability.

Any sufficiently advanced technology is indistinguishable from magic. – Arthur C Clarke

However, what happens when magic is the technology? Babylon 5‘s Technomages use science to give the appearance of magic, through cybernetic implants created by the Shadows, but that’s not the same thing. Don’t get me started on genetics, and the midichlorians, in the Jedi of the Star Wars prequels. I’m talking about when magic sees everyday use.

Mandragora: Ashes of Freedom will feature characters of varying levels of magical ability. Even those without any magical skills will be accustomed to seeing its use in daily life. As I’ve mentioned before its likely that I’ll use the FATE system (Fantastic Adventures in  Tabletop Entertainment). I’m relieved to hear that in the new version of FATE (which raised funds at a near-astronomical rate on Kickstarter) will feature a new magic system as an extra – it is a bit confusing in the Dresden Files RPG as it currently stands.

Back to the original focus of this blog, and that’s the use of magic as an everyday technology. I’ve broken it down into concepts as to what magic might be used for.

Magic as a tool. A magic-culture is likely to use magic everyday. Water Elementals keep the streets and sewers clean, stone-shaping spells are used to work minerals and strengthen walls. Spirits or demons are bound into compacts or agreements that bind them to a family line for protection or favours. Magical constructs and items are commonly used by artisans or craftsmen.

Magic as a plot device. More for GMs, lost magical devices or knowledge can provide a significant hook for PCs. It certainly appears to be magic anyway – a lost device, cursed item, sword that will save the realm etc.

Magic is outlawed – those who practise magic are persecuted and even actively hunted by society. This may the “wrong” kind of magic, a misguided view of magical purity, or there are very real dangers in casting spells or using powers (like warp entities in WH40K!).

Magic as science – there’s very little difference between a golem and a robot (or Terminator!). Streets are lit by continual light spells. Magical fire is used to forge metals into far stronger alloys, burning far hotter than forge’s fire. Research carries on into making magical spells more effective and theory becomes reality. universities teach magic as part of their syllabus.

Magic for defence – do not mess in the affairs of wizards, particularly when they are organised. A high-level wizard is a nightmare on the battlefield, able to deal with a force many times larger than himself. If your entire nation of wizards and magic users are given military training then it is unlikely weaker nations will pick a fight (no one wants to wake the dragon!).

Magic for decoration – illusionary artwork, magical tattoos, cosmetic appearance – all these can be achieved using magical spells.

Economy of magic – it’s quite possible that magic itself can have an impact on the economy. Wizards that can transmute gold can devalue the coinage. Travel spells render normal land travel obsolete for the shipping of goods or people. Precogs can advise on investments.

Social status – magicians are the nobility or cultural elite, especially in feudal states. This “Pureblood” outlook often creates a cultural elitism that can itself springboard into an adventure.

Magic for travel – as well as mentioned under “Economy of magic” above, states that make heavy use of travel spells like teleport or Elementals will be able to move far faster than normal. They can also move people and objects quicker, including armies.

It is fairly easy to come up with ideas once you have concepts like this in mind!

Epic plot, epic campaigns

Epic campaigns are tricky to run at the best of times. I think its safe to say that most RPGs are character-driven or location focused. When I say “character driven”, I’m talking about systems like FATE where PCs can pretty much do anything with their character in return for some kind of trade off or disadvantage. It’s not an easy concept for those new to RPGs, or even those who have been playing for years. I found the Aspects of the Dresden Files RPG confusing for quite some time and still aren’t totally clear on them. It also encourages players to create a decent back story. On the one hand it very easy to create an epic plot, but difficult to create an adventure beyond a basic framework, as the PCs can go off on huge tangents from the plot. It can also lead to accusations of favoritism (sometimes quite rightly) on the GM’s part if players aren’t given their own chance to shine.

Location focused is more old school D&D. A dungeon or city is the focus of the campaign, and in itself applies restrictions to what a group can do. The characters are still important but much of their development is the result of a background created earlier, or expanded upon during session downtime. This is the easiest for a GM to run as most players can relate to it from computer games, or personal experience.

I’m planning to go back to running some old AD&D soon at ORC, which includes some higher level games – I also got in on the Rise of eh Drow Pathfinder series too -so I’ve been thinking a bit about things. Whether your game is character-driven or location focused, when the players become seriously powerful then the entire game changes. In D&D, it’s called Epic or Paragon tier – that’s a good enough name for it. It’s when your PCs can go toe to toe (hoof?) with Orcus, Vecna, or the other Bigger Bads. Wizards can warp reality, and fighters can cut through hordes like butter.

So when it comes to epic campaigns, sometimes it helps to do some of the following.

Challenge Rating

Dr. Evil: You know, I have one simple request. And that is to have sharks with frickin’ laser beams attached to their heads! Now evidently my cycloptic colleague informs me that that cannot be done. Ah, would you remind me what I pay you people for, honestly? Throw me a bone here! What do we have?
Number Two: Sea Bass.
Dr. Evil: [pause] Right.
Number Two: They’re mutated sea bass.
Dr. Evil: Are they ill tempered?
Number Two: Absolutely.
Dr. Evil: Oh well, that’s a start

– Austin Powers

Ditch it. I’ve mentioned it before but I really hate Challenge Rating (CR). It should be used by GMs as a tool, not a crutch or other impediment. It doesn’t balance the game – especially when they started assigning CR to traps! PCs should know that running away is definitely an option; sometimes the monsters win! This outcome doesn’t always factor into player thinking as a result of CR, and the “fight or flee” option is definitely one to bear in mind for Epic Campaigns.

The Astartes Effect

“They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear.”  – The Emperor, the Horus Heresy Bk.1: Betrayal.

Adeptus Astartes, or Space Marines, in the wh40k universe are the genetically-engineered warrior elites of Humanity. They are so powerful that they can gun down or cut through dozens of opponents faster than their human counterparts. I call this the Astartes effect: when a small group of hugely powerful characters are under attack from a numerically superior force; a horde in effect (its as good a name as any). In the Deathwatch RPG (and Black Crusade), there are rules allowing for hordes and for Astartes facing off against them. It helps prevent the game being bogged down with individual damage rolls. In games like D&D, try using narrative combat – unless the PCs are in danger of being overborne or swarmed under. Narrative combat means that players and GMs don’t have to keep account of every single Kobold they hit, but still get a feel for the battle. They’re killing a number of opponents when they hit not one per attack.

Epic battles

 “…. like giants in the playground ….” John Sheridan, Babylon 5

Any Epic Campaign should have epic battles. If your PCs can plan and lead the battle even better – but remember to keep it simple initially. Keep in mind that your players perspective is that of their PCs – make them the focus, than the battle as a whole. Don’t have NPCs rushing up and saving the PCs every 5 minutes, and try and make it clear that is pure chaos on the battlefield – whether a fantasy world or the void of space. Watch movies like 300, Zulu, or the various LotR, to see how movie directors deal with this sort of thing – they focus on the characters. Don’t fall into the trap of describing the whole battle: let the PCs think they are pivotal to events.

Epic moments

“NOOOOOOO!” – Luke Skywalker, The Empire Strikes Back AND Return of the Jedi

Epic moments or “White vest moments” are those moments in films that usually have a stirring tune or strong motif. Luke giving in to his anger (Return of the Jedi), John Mclane leaping off the roof in Die Hard (which is why I call them white vest moments). Any time the character has been beaten down, to his last healing surge, and has one last witty rejoinder to say. That’s a white vest moment. The bad guys can have them too, but that’s a bit of an action movie cliche these days. If the PC is dying then let them have them one final moment to pull the trigger, disarm the bomb, hold back the enemy etc.

Plotting blocks of stories

I always have a basic plot outline, but I like to leave some things to be decided while I write. – J. K. Rowling

If you’re planning an epic campaign, make sure it can go the distance. If you’re starting your PCs off at a low level, then its worth taking a leaf out of Babylon 5‘s book and create a long-term story arc or meta plot. Maybe the setting has some meta plot already. Perhaps the villains from the beginning of the campaign gain new powers or advances as the players do, there’s clues to major event that will happen. Or the PCs are in the wrong place at the right time (maybe not right for the PCs!). Also get some ideas from your PC backgrounds and weave them in.  Perhaps the best way to do this is write down your ideas and see how they could be made to work together, rearranging them as needed. Just remember, more a few long-term plot lines (3-5 is safe) and it all goes Wheel of Time. ARGH.

Avoid Monster of the Week

If you don’t plan your campaign you’ll likely find yourself stumped trying to find new opponents to challenge your PCs. usually this manifests as Monster of the Week, when a GM throws powerful monsters at a PC party to fill the time. There are plenty of ways to keep your PCs busy: Politics; planar travel; building their castle! In sufficient numbers, even low-level monsters are dangerous to PCs – or their sidekicks. The PCs are the top of the heap at this point, but there will be others out there who will be the “Next Generation” and might be looking to get ahead.

“Hello. My name is Inigo Montoya. You killed my father. Prepare to die.” – Inigo Montoya, the Princess Bride

Other adventurers are always good opponents! Not to mention enemies looking to get even – tribal vendettas, demonic vengeance, and undead retribution can all be used to rain down some payback for the PCs earlier actions. When you’re feeling really evil, one of the PCs becomes an evil NPC. That’s tricky to do as you’re pretty much killing off someone’s PC (whether they are still playing or not).

Imminent Peril

“No sleep till Brooklyn!” – Beastie Boys, No sleep till Brooklyn

Players love their PCs to have magic items, equipment, feats, and powers. They scream blue murder when you take them away – especially if an NPC uses a spell like Mordenkainen’s Disjunction upon them (a spell that strips items of their magic PERMANENTLY). That’s a bit extreme but there’s a strong reliance on these to balance the game at higher levels, providing buffs to the character’s stats. Feats and Powers are nearly staggering in their complexity and variety at higher levels in epic campaigns. Unfortunately this can slow things down immensely (D&D 4e can be very slow sometimes), but when you’re running a epic campaign there’s one thing you can do: use imminent peril.

Imminent peril can be anything from the PCs being hunted, a constant running battle, or being unable to sleep or recharge their powers. An encounter that continues with reinforcements flooding in means that you’ll likely have your players getting worried as their Healing Surges creep down, their powers are used up, and their ammunition depleted… At some point one of the PCs will fall, possibly fatally and at that point you can give the PCs their way out if they committed themselves to hanging around! Sometimes, surrender or fleeing is the only option.

Location-focused games can add another facet: the environment. Places like D&Ds Ravenloft or the Abyss have a lot of magic-resistant creatures who also use magic items themselves. In the Dark Sun setting, the world itself can kill the PCs through dehydration or exposure.

Epic Campaigns & Failure

“A very small man can cast a very large shadow.” – Varys – Game of Thrones

Sometimes things go wrong for the PCs. This should be a fact of life at high level campaigns: the actions of one individual can sometimes have a huge affect. Londo Mollari (Babylon 5) stops caring. As a result the galaxy is plunged further into war by his actions. What about Isildur choosing to keep the Ring of Power in Lord of the Rings? In the latter example, that’s a very good illustration of what can happen when things go wrong for PCs in a epic campaign. A simple choice to keep the Ring after the Dark Lord had fallen, like the PCs looting the fallen 🙂  – what if they fail to destroy (or decide to keep) a cursed item like the Hand or Eye of Vecna?

Would Elrond have attempted to kill Isildur for the ring to destroy it? He was a “party member”, and we know Boromir and Galadriel were tempted by the ring too – it’s not uncommon that former NPCs, allies or even PCs may turn on their former comrades (in fact that’s common practice in games like PARANOIA or BLACK CRUSADE.

Of course the most spectacular fall from grace is reserved for those who hold themselves to the highest moral standards: Paladins and Jedi, I’m looking at you. For them to fall from grace really is the stuff of epic campaigns. Whether its for love, revenge,  or the fact that they doubt themselves: their fall and possible salvation really can be rewarding to run.

Hail to the King

“A new power has arisen” – Saruman, Lord of the Rings.

Even if your PCs have got lands and titles they still need to hold onto them. Politics can be subtle intrigues, a knife in the dark, or it could brutal civil war if the lands and titles were held by someone who does not look kindly upon the PCs. The Nobility may regard them with contempt or fear and the PCs will find themselves involved in some form of politics. It’s not unlikely that a PC could end up as royalty or even married. As we know from Game of Thrones, wedding feasts are great fun for plots! It also possible that the PCs become the new tools of oppression, setting up another Dark Lord (possibly even one of them). All the time spent fighting the establishment and they have become the establishment.

Death is not the end

Despite the reluctance of many GMs to kill off higher level characters, there’s a possibility that the PCs may reach some form of apotheosis or ascension in an epic campaign. They may even become some form of demi-god  or aspire to be one – consider liches or even Raistlin Majere in DRAGONLANCE, or the Ancients in STARGATE SG-1. The journey to the point of apotheosis should be full of trials, and should not come easily. It’s also possible that a party can go walking the Planes, Kung-fu style on their own Long Walk. Planar journeys can be a lot of fun for epic campaigns!

So there’s my thoughts on epic campaigns. I hope you’ve found them useful or thought-provoking at least.

RPG retrospective 2012 – Edinburgh Gaming

In what’s become something of an annual tradition, I’m taking a look back over the year in a RPG retrospective. By that, I mean to talk about stuff that happened over the last year in various RPGs I’ve been involved with over the year. And events at ORC Edinburgh of course.

I’ve had little chance to do much PC or Xbox gaming this year, although I loved the free mod of Half Life‘s Black Mesa (which has a cracking remixed soundtrack for free too) and played through it. It recreates the original Half Life game but with new graphics, audio and game-play. Worth a look – the next part Xen will be worth the wait I reckon. Still no news on Half Life 2: Episode 3 either. I’ve also backed the Elite: Dangerous Kickstarter (see below), because I loved that game so much on the BBC micro (and, yes, I did reach Elite status).

Edinburgh’s tabletop gaming scene got itself a new venue in August – the Edinburgh Games Hub. Their Tollcross basement has become something of a Mecca to all kinds of tabletop gamers – CCGs, boardgames, war-games and of course RPGs. I myself can be found there on Thursday nights, continuing the adventures of Diogenes “Basilisk” Valexos in our Rogue Trader RPG. I’d have provided a link but their website has been hacked and shows no sign of getting fixed any time soon, but you can find them on FB at https://en-gb.facebook.com/GamesHubEdinburgh. They also have a boardgames and miniatures shop in the basement, 6S2Hit.

As well as Rogue Trader, which I didn’t make it to half as often as I would have liked, we started the year off playing on the Dresden Files RPG on Wednesday nights, followed by the Pathfinder (Isador) game. My workload hit nightmare levels though and I was forced to drop the Wednesday night games.

Yet again, I didn’t make it to Conpulsion, the Edinburgh RPG convention run by Edinburgh Uni’s RPG club, GEAS. I really must try and make it there. I’m considering running my eBranch game there as a one-off next year. It uses the Call of Cthulhu rules, and features physic spies and Brian Lumley’s Wamphyri vampires. It is set in the New Forest, close to Southampton where I was born.

ORC Edinburgh – RPG Retrospective

No RPG Retrospective would be complete without me mentioning ORC – Edinburgh’s Open Roleplaying Community. ORC Edinburgh saw many new faces and also a number of new games, and we had a lot of fun at the pub meets throughout the year. This gave us a chance for many of the community to socialize outside of scheduled games and actually lead to the creation of at least one group. However, the last one wasn’t quite so well attended and the venue let us down somewhat.We’ll need to think about an alternative next time.

We definitely need more GMs at ORC – we had games running at the Meadow Bar, the Games Hub, Illegal Jacks and also Cafe Renroc. Unfortunately these were often on the same day – many of our GMs are also players too, but some of us (like me) rarely get the chance to play. This is partially my choice, but some of the other GMs would love a chance to kick back and let someone else do the work (and so would I really). And of course anyone wishing to try their hand at GMing should feel free to do so.

Call of Cthulhu was definitely popular this year at ORC. We had two home-brew campaigns running (and one still is) and the also Cubicle 7’s Shadows of Scotland campaign – which was over-subscribed at one point! I’d thought about running my Arunstoun setting, but didn’t need to in the end. It did feature in Cthulhutech though! I considered running Masks of Nyarlathotep, but it has significant flaws and pretty much suffers what I call Cthulhu Syndrome where the PCs get drawn to a remote location for a minor reason and the players just know the Mythos is involved.

I put my Cthulhutech game, Through the Looking Glass, on hiatus (to give me a break really). The Dark Edinburgh setting really worked and I’ve been looking forward to getting my mitts on the new Burning Horizons supplement. With Pacific Rim out in 2013 (Guillermo del Toro‘s new movie featuring giant robots – mechs or mecha), I can see there being a few mecha-based games turning up in the future (Cthulhutech or otherwise). Wildfire, the makers of Cthulhutech have had a bad year with distributors so I hope things pick up for them in 2013!

Pathfinder was also popular this year at ORC and continues to be a successor to D&D. The campaign paths of Jade Regent, Raging Swan, Carrion Crown, and Kingmaker all put in an appearance, along with Dee’s Critical Missions home-brew. Nuno’s Shapes of Grey home-brew setting returned in Pathfinder form too. For those of us looking for an alternative to 4th Ed. D&D, Pathfinder provided the necessary fixes it seemed.

This naturally brings me to 4th edition D&D (4e). Oft-requested by players, yet only a handful of people were willing to run games. I’m not going to go in a debate about the version wars, as I’ve posted about that elsewhere. EmbraCraig continues to run Perils of the Nentir Vale at the Games Hub fortnightly, but Jill has wrapped up her War of the Burning Sky game. Radonir’s Scales of War continues to run, although he had some early recruitment problems with players.

At ORC, I began running the WFRP Enemy Within Campaign. As campaigns go, its tough to beat – there’s a lot of background info, not fluff for once, and I’m enjoying running it immensely. I’ve a good bunch of players to work with too, most of whom are enjoying themselves immensely I hope. I started recording the sessions but they’re such a large size that I’ll need to work on compressing them down to a manageable size.

However, my biggest disappointment of the year was Marvel Super Heroes (the original set from the 80s). We had a full session of character generation, but a third of the group then dropped out. As a result I (somewhat petulantly, I admit) decided to cancel the game in its entirety. I’d planned to run the Nightmares of Futures Past storyline, having fond memories of when we played it back in the late ’80s.

We even had a game of Vampire: The Masquerade scheduled to run at ORC at one point. For one session. Then the GM involved disappeared. VtM is one of those games that seems to be something of a Macbeth for ORC RPGers! Every time someone mentions they want to run it something happens, and the game only lasts a few sessions. Many of hose who liked the original VtM have now moved onto the Embraced and Isle of Darkness LARPS (I’d never be able to suspend my sense of disbelief for LARPS – I’d continually have to bite my tongue). I’ll possibly be running Werewolf: the Apocalypse in the future so who knows? Maybe we will get a proper Vampire campaign at ORC too!

And of course there’s D&Dnext, the 5th Edition of Dungeons & Dragons RPG. Surprisingly there’s not been much interest in the Playtest packs at ORC. I think that everyone has largely adopted a wait-and-see attitude, possibly brought on by the whole 4e debacle. There’s a couple of games going on, but no one is seriously participating right now.

We also ran a few pub meets that I’ve mentioned  elsewhere – these have rapidly proved to be a great way to meet other players in a non-RPG setting. So that’s the year at ORC really. Here’s to another year of great RPGs there!


2012 for me was the “Year of the Kickstarter”, or more likely “Year of the Stretch Goal”. Also “Year of the Stretched Bank account”. I backed a number of Kickstarter campaigns, some of which are still ongoing.

So that’s it. My RPG Retrospective. Sorry if I rambled on a bit, but it has been quite a year. Merry Christmas everyone and a Happy New Year!

Reading List 2011

I bought a large number of novels for the Kindle in 2011. I’ve just been going through them (I’d actually forgotten I’d started this – it’s been a draft since January!), and I’m quite surprised at the amount I got through. Here’s the list (they link to Amazon). Feel free to comment or ask any questions!


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Joe Abercrombie

[amazon asin=B004JHY6OG&template=iframe image&chan=default] [amazon asin=B002U3CCUQ&template=iframe image&chan=default]

The Blade Itself

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Jim Butcher

The Dresden Files

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Trudi Canavan

Black Magician

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Traitor Spy

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David Dalglish

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The Half Orcs Series

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The Paladins

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Shadowdance Trilogy

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Steven Davidson

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Douglas Hulick

Tale of the Kin

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Robert Jordan

The Wheel of Time ( with Brandon Sanderson)

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William King

Terrarch Chronicles

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B.V. Larson

The Imperium Series

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Mark Lawrence

Broken Empire Series

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George R R Martin

A Song of Ice & Fire

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Terry Pratchett

Discworld Series

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Patrick Rothfuss

The Kingkiller Chronicle

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Brandon Sanderson

The Stormlight Archive

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Adrian Tchaikovsky

Shadows of the Apt

[amazon asin=B003GK21XK&template=iframe image&chan=default] [amazon asin=B003GK223Y&template=iframe image&chan=default] [amazon asin=B003O2S2TC&template=iframe image&chan=default] [amazon asin=B003E1BGMS&template=iframe image&chan=default] [amazon asin=B003X27L2C&template=iframe image&chan=default] [amazon asin=B004LROOYG&template=iframe image&chan=default] [amazon asin=B005HPMAV0&template=iframe image&chan=default]

Brent Weeks

Night Angel

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