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Mutant Chronicles

Setting some goals – The Things To Do List!

Someone recently called me one of Edinburgh’s gaming celebrities. I’m kind of amused by that: I certainly don’t consider myself that way! Yes, I run a blog and may be fairly well-known around town, and I do try and keep the various gaming communities in the loop. I see myself as fulfilling more of a function than any aspiration to fame. I do have some aptitude for self-promotion though, it appears.

TyrannyOfDragons

Try putting leashes on Tiamat and taking her for a walk – that’s how I often feel right now!

It’s no easy task being something of a local RPG pundit and organiser, and occupies quite a bit of time and effort on my part. Sometimes it feels like putting leashes on Tiamat and taking her for walkies. You can get caught up in things and it becomes very easy for others to expect you to maintain a certain “level of service”. There’s also a certain amount of information overload too, and trying to keep track of everything can be exhausting…

So. This something of a “place holder” post for me for the months ahead. August is a time when it’s fairly quiet at ORC, so I’ve a free weekend. With the Festival on I usually use the time to “recharge my batteries”. I’ve started to get the feeling I’m taking on too much and need to try and focus on achievable goals. So what I’m going to do below is list my current goals and priorities. They’re not all gaming-related, but it all helps. This might also be what I need to get galvanised into action (not in order of importance)…

  • Actually write the damn novel I’ve been planning for years. More of a long-term goal really, but could do with outlining the plot in Scrivener.
  • Finish the three Cthulhu stories I’ve outlined. They’re laid out in Scrivener.
  • Begin my Open University degree – the BSc in Criminology & Psychology I planned on doing starts very soon.
  • Get the bathroom of the flat redone – that’s going to hurt the cash flow a bit.
  • To attempt to catch up old friends more often.
  • Get the oathofshadows.net website live.
  • Get the FB and Twitter feeds for Oath of Shadows online.
  • Create content for oathofshadows.net.
  • Get some of the more useful articles of the blog anthologised in a PDF with bookmarks.
  • Get in more regular exercise. I occasionally walk for 30 minutes (about 1.5 miles) every lunchtime, do 30 minutes of weights and cycle 5km in 15 minutes. I should be doing that every day, really.
  • Participating in more boardgames at [ELG] on Wednesday nights, although this may be scaled back a bit if I’m too busy.
  • Participate in a game of Descent every fortnight. We start our first game tonight.
  • Plan my next Achtung! Cthulhu game. Most likely Assault on the Mountains of Madness.
  • Finish the Tyranny of Dragons D&D campaign. I’m uncertain if I’ll go to the second volume. I’m distinctly underwhelmed so far.
  • Run Horror on the Orient Express – likely after ToD finishes. Will incorporate some Achtung! Cthulhu into it, but will be a bit of work.
  • Write some new adventures for demo at Dragonmeet. I already have one for Conan…
  • Research the Infinity universe. It does look interesting.
  • Spend my store credit at 6s2Hit, the local wargames shop and actually play a few games there.
  • Look at doing more demos of the Mutant Chronicles, Achtung! Cthulhu, Mutant: Year 0, and DUST Adventures at cons. I’m really looking forward to getting the books for MC and DUST.
  • Create a Mutant: Year 0 Edinburgh setting and Ark. I’ll likely post it up here when I do.
  • Be more active in playtests of the Infinity RPG, Conan, and John Carter for Modiphius Entertainment.
  • Have a chat with the Conpulsion organisers after my recent review sparked their interest.
  • Try and get to DragonmeetUK Games Expo and Q-CON over the next year, as well as Conpulsion, but to participate in more than just running games.
  • Try and develop some more interests outside gaming. e.g. photography etc.
  • Maintain the ORC Edinburgh site, get more folk to the pub meets.
  • If needed (and given a product), playtest and write some more game reviews!
  • Keep blogging – I must try and get more specific posts organised.
  • Get in a demo of Firestorm Armada.
  • Try to strengthen links with other Edinburgh gaming communities. This may be harder than it looks due to time.
  • Get some more RPG freelance work (I’ve a few things possibly coming up.).
  • Get “Special Projects” organised! I’m keeping quiet about these until they become a little more certain. One of them is a pretty big deal.

I think it might be worth checking back on this post in six months. I doubt if I’ll hit all of these goals, but I’m interested to see how I get on.

 

Her Serenity’s Agent – The Mutant Chronicles

First off, a big thanks you to The Adventuring Party podcast team who played in my Mutant Chronicles game at Q-CON! Thanks for the mention on your podcast recently (I’m mentioned on it at 15:06 minutes)! I’m glad you guys enjoyed it!

You can find the podcast (and others they’ve done) here.

As a Modiphius Silvershield, I’ve been been very busy on the convention circuit this year. See here for more info and thoughts on these. I’ve not just been plugging Achtung! Cthulhu and Mutant Year: 0, I’ve also been running the new third edition of The Mutant Chronicles. Over the years, I’ve heard of this game although never played it. Last year bought the Warzone: Resurrection rulebook. By the time you’re reading this, the Mutant Chronicles RPG should be at the printers or very close to it, along with the PDF. Just to remind you, when you buy a hard-copy Modiphius book, you’ll get the PDF for free. If you do decide to get it (or any other Modiphius product) as a result of my ramblings let them know who sent you!

In the last year I’ve been given the chance to not only playtest adventures like The Purging of the Crucible thanks to Marc Langworthy at Red Scar Publishing and KPLangers.com. The first time it’d ever been run by another GM at a convention, the players had a great time. I’ve got to know some of the developers well. I’ve met Marc and Nathan Dowdell at a couple of conventions now (Dragonmeet and UK Games Expo), and have known Benn Graybeaton for years. I’ve been very impressed with the quality of their work, plus the fact they’re enthusiastic about it, and listen to feedback. As they may read this blog too

I thought I’d talk a bit about the system as it may help explain the discussion that went on – we were in a loud room – but it helps to give perspective. I’ve also got a bit of related news too…

The 2d20 system

The Mutant Chronicles uses the 2d20 system, a relatively straightforward Attribute + Skill Rating, and roll under this with two 20-sided dice. Usually only 1 or 2 successes are needed, but more can be needed for more difficult tasks. If the dice give more than the successes needed, this is added to the party’s Momentum pool (see below). It’s a nice, simple, system that is also being adapted for the Conan RPG and the Infinity RPG, both coming soon.

The game also uses a point system that can help (and occasionally hinder) both players and GMs, often in a dramatic fashion. There’s three basic mechanics which are very useful between players and GMs.

Momentum

This nice little mechanic allows unused successes to be added to a pool of up to six points to be used for each situation or combat. This can mean a number of things. The GM can use the situation to allow the PCs to make it more cinematic or interesting (in a good way), and by the PCs to improve their actions. It makes for a fast-paced, dramatic combat or social situation when momentum is used. The GM may need to remind players about momentum sometimes though – it can be used immediately the extra successes are rolled, or banked for use later in the encounter or situation.
In adventures, the GM may find scenes where players can use Momentum to find out extra information or alter the situation favourably. In my games I’ve found players get very caught up in things really quickly as a result, and it gets pretty exciting in combat.

Dark Symmetry Points

Whereas Momentum and Chronicle Points are a player resource, the Dark Symmetry Points (or DSP) are very much a tool for the GM. As the Adventuring Party mentioned, this give the GM the chance to add complications. I’ll quote verbatim from the book here as to what it represents, as it explains it best:

The Dark Symmetry pool is a game mechanic that reflects a key element of the Mutant Chronicles setting. The Dark Symmetry is an insidious, corrupting influence that pervades the culture, resources, and technology of societies. It warps the minds and bodies of Heretics and empowers ghastly creatures from a darker, more sinister reality.
The GM spends points from the pool to fuel certain special effects, trigger events, or introduce Complications the player characters must contend with. These represent the subtle but ubiquitous presence of the Dark Symmetry’s foul influence.

-The Mutant Chronicles 3rd Edition Rulebook

It could be argued this stifles the opportunity for the GM to be creative, but I’ve never found it to be a problem. Scenarios have specific entries where DSP can be spent by the GM (which they may not have thought of), and the forces of the Dark Symmetry need DSP to activate certain powers. Bear in mind that players can also add DSPs to the pool by adding a DSP point to the pool to gain an extra success (like calling on the Dark Side!). I can be pretty creative if needed but DSPs give a great way for players to take risks. Ultimately though, this is not Call of Cthulhu – it’s dieselpunk. DSPs can be used as benchmark for creating encounters or events – the GM shouldn’t be trying to kill the PCs or send them insane due to the latest horror they’ve seen.

Chronicle Points

Chronicle Points can be used to provide extra successes and actions, add story elements to an encounter that may not otherwise exist, or have a “White vest” moment to shake off a condition slowing them down, e.g. weakness. Each PC has 3 Chronicle Points at the start of each session and can gain more for a “taking one for the team” situation (trading a DSP for a Chronicle Point), reaching a plot point (milestone), or for good roleplaying. They can never have more than 5 in a session though, and they’re unique to the PCs.

As The Adventurers Party Podcast mentioned, I was using some home-made cards with movie quotes upon them (from various films of sci-fi, horror, comedy, etc.). These have been very popular in a number of games including Cliché, and The Void RPG – not just the Mutant Chronicles. These Tension Point Cards as they’re called, are free to download from http://www.themandragora.com/download/the-void-rpg/pdfTVtensionpointcards.pdf. Enjoy!

And now for my news!

Her Serenity’s Agent

As a Kickstarter (Story Master) backer for The Mutant Chronicles I had the opportunity to be featured in the main book or source-books as a Non Player Character (NPC). I chose to be some sort of fixer dude, a guy who gets things done. My “character” isn’t in the main rulebook, but will appear in the forthcoming Imperial source-book. I was well-chuffed when I saw the finished result: an Imperial agent called Her Serenity’s Agent. Here’s the text and screenshot of the page. This may not match what actually appears in the book later – as this is a sneak preview for backers (hopefully I won’t get in trouble for it!).

Sir William (Bill) Heron, Her Serenity's AgentSir William Heron, known to his friends as Bill, is a well-respected figure within the Imperial administration and a confidant of the Serenity herself, though almost no one would be able to tell you what he actually does. Rumours abound, with some placing him in the ISC or military intelligence, while others would swear that he is an Imperial diplomat or corporate negotiator. There are even rumours that mark him as some kind of criminal fixer. The truth is that he is all of these things.
Bill Heron grew up in the rookeries of Victoria and learned to survive by being a social chameleon and negotiator. He came to the attention of the young Serenity before she ascended the throne, when he saved her life in a nasty situation involving a pub, several angry gangsters, and a drunk princess. She was so impressed that she took him under her wing and introduced him at court. Once she took the throne, he quickly became her foremost agent and negotiator, able to resolve situations quickly, quietly, and without fuss. William Heron is the Serenity’s Agent.

– The Imperial Sourcebook

And on that note, this is Her Serenity’s Agent, Bill Heron, signing off. We’ve a spot of bother on Venus.

Surviving the UK Games Expo! And Mutant: Year 0

I got back from the UK Games Expo last Monday. It’s quite an experience if you’ve never been and something every gamer should try. I’ll try and break down my experiences by day.

Thursday

Thursday did not start well, but not the fault of theExpo. I repacked my case again, so the books wouldn’t roll around in transit – I bought a suitcase particularly for that reason, but the damn thing was heavy with the rucksack as well. I decided to take the train, as it might give me some time to finish writing and reading up on the adventures (and I hate spending time in airports!). I managed to spill Ribena down myself which did nothing to help my mood when the departures board in the station packed in. Fortunately it was fixed in short order.  Next up, the train carriages electrics were acting up and the air conditioning had packed in. Not only that but I couldn’t find my reserved seat (I actually spent the entire journey in the wrong seat it turns out), as all the numbers were rubbed off and the electronics legends were off. Not an auspicious start.

Still arrived on time at the cavernous NEC where everything was eerily quiet and echoing at 5pm. So I set off for the Hilton. At least where I thought it was, as my phone couldn’t get a GPS fix. I wandered from one end of the NEC car park – which is pretty much 3/4 mile before realising I was heading the wrong way. So I’m standing in the middle of the car park, when I spot this tiny path through the woods. Considering the land is flat, all I could see were trees – I head unpleasant recollections of looking for the Hotel Baden in Tokoyo, when Expedia failed to mention the hotel address correctly, that the name had changed, and that the building had been remodelled…

So I thought, “Sod it!” and headed up the path, and Lo! There was the hotel entrance hidden behind the woods. What I didn’t realise was the lengthy trudge to get to reception on the other side. By now I was hot tired and sweaty. So finally went to check in, only to find that – possibly due to lack of sleep I’d not booked Sunday night too. One credit card charge later, I headed up the lift to my room on the top floor. I headed down to the bar, had a near-apoplectic fit at the cost and waited to hear from the Modiphius folks who were setting up in the Trade Hall. Also caught up with a few former Edinburgh gamers from ORC Edinburgh.

Helping the Modiphius Team setup was one of those “Shall we dance?” – with boxes – like some weird Olympic event as we shuffled the various books of Achtung! Cthulhu, Mutant: Year 0, and Cogs Cakes and Candlesticks into place on the tables and shelves in tight confines. We then declared our works good and as is the tradition of such endeavours, buggered off to the pub. We took our pints to the Open Gaming area and started playing the Conan RPG – ruddy good fun. Marc Longworthy,you did a great job keeping Chris, Nathan, Michal, and I on track as we did a Prison Break, Conan-style, in The Red Pit. We were pretty much dead on our feet in the wee small hours and headed off to sleep. A long day, but a good day.

Friday

I got up at a sensible hour and discovered the joys of the Hilton’s lack of network when I unpacked the netbook and found the wifi card was totally banjaxed, and dead weight but at least the books were on it if needed. No Cat-5 link connection, either. A series of short four-letter words were then repeated as a mantra.

I spent most of the day helping on the Modiphius stand. Or maybe hindering? I don’t think anyone knows as we were all so busy, occasionally getting in other’s way. I ran a demo game of Mutant: Year 0 from a few players and one chap bought the entire range of it on the spot. We had plenty of games going – Marc and Nathan did Mutant Chronicles 3e and Conan, as well as us all trying to flog the books to the punters. Looked of folk collecting their Kickstarter rewards across the Expo. Including AVP. Lucky gits. I think the others planned to do board games – the Thunderbirds mock-up was popular, and pretty much in constant demand – later that evening. I turned in early after we got booted out by the Stewards. I had the rest of the Cliché scenario to, um, write.

Saturday

It was a big day on Saturday. Three 4-hour gaming sessions with 1-hour breaks in between.This was a marathon day. I dropped into the stand briefly and mooched around a bit between games (I skippred breakfast after realising my first game would probably be starting before I got food (there was that mantra again). A full house of 6 players loved Achtung! Cthulhu (A Prayer for St. Nazaire – “Thanks Bill, that was cracking!”) – and later bought the books. The Mutant Chronicles combined Straffar Gattan 39 and also the Fall of Von Holle. The Players said they were definitely looking forward to the game and were exhausted by the end of it. Sadly, I missed the Modiphius Expo “team photo” earlier as I was dropping off the A!C books and had a clean shirt to put on, but my back is in one of the photos :).

I’d had to book a place in the restaurant, but had some food before the last game of the night, which was challenge. But a good challenge of GM skills. Enter the youngest RPG player in the convention: 7-year Chloe. She was a bit excitable (she was there with her Mum and Uncle), but had the table in stitches with:

Dwarves love gold? Isn’t that unsanitary? – Chloe (Age 7)

Obviously, I’d had to make my Action Movie plot more child-friendly, but she’s the only one managing to get a swear word into the conversation. There was a bit of a double-take on my part! The plot was rollicking ride involving Police Scotland’s Dwarvish Consultant, a plot by the Dark Elf King Oberon, and a Draconic Captain. And Ork Boyz building a pimp-mobile Battlewagon to the tune of the A-Team. I was on fire, and so was a building by the time the players had finished with the scenario.

At midnight I crashed – literally – into bed. I’d beat my personal best. Three 4-hour sessions done. Looking back, it’s probably for me to run these session back-to-back, as it leaves me with very little time to do anything. Plus the prep time needed.

Sunday

Sunday was really a day where you got the feeling everyone was panic buying (that bloody cash machine again!). I went back on the Modiphius stall where chaos taking a bit of a party with the others. This time running Achtung! Cthulhu Trellborg Monstrosities for two players, which lead to one of them buying the game, so that was a win.  By mid-afternoon things were winding down and people were packing up – the trade hall was empty by 6pm! Sadly, everyone had gone when I got out of running Mutant: Year 0 later (which was lot of fun), and definitely a game I like running. I barely had a chance to say goodbye to anyone. However, there was a bit of a surprise later – I certainly don’t think it had anything to do with me (see below). The hotel radically changed too – all the character kind of felt bled out of the place, and it felt much more like an airport hotel. I think, if there was train on the Sunday I’d probably take it back to Edinburgh.

Surviving the UK Games Expo

There’s fair lot the Games Expo and it’s a lot to take in. There’s a lot of highs and lows I think, so let’s start with…

The Lows

  • The Hilton is EXPENSIVE. Really expensive. £5.50 for a pint, £28 for a steak. If you want internet access you have to pay £14.99 a day, although there was some coverage in the lobby. Ouch. No Cat-5 connection like the Hilton in Vancouver, either. Next time, I’ll shop around for a better deal I think (as was recommended to me)!
  • Waiting ten minutes for the bar staff to notice we were waiting to get served (sarcasm worked).
  • The crowds may make some people anxious. It can be a bit hard to deal with the press of the crowd.
  • There’s a sort of crowd Brownian motion in the Trade Hall didn’t give folk a chance to stop and browse. However as the Expo is heading to NEC next year, I suspect this will no longer be an issue.
  • There’s one cash machine in the hotel and it ran out constantly (and charged £1.50 a visit!).
  • My biggest regret is that I didn’t get much of chance to see the Expo, and this was my own fault in the making, but its something I’ll bear in mind for the future. Not just at the Games Expo either.

The Highs

  • Getting a chance to play some awesome games with some awesome people. Next time, I plan to do some more open gaming.
  • Well organised. Aside from a couple of minor things (see below) it pretty much went without a hitch to my perspective. Although a couple of GMs failed to turn up, apparently – given that the players paid for the game, it’s a little ignorant on those GMs part. The RPG organiser had made it quite clear to contact him if there were problems running a game days before.
  • Seeing some great costumes. Loved those Jawas!
  • Big tables that you could all comfortably sit around for RPGs with a respectable noise level. Luxury!
  • Being able to demo games for folk who then went to buy the game 🙂
  • Spending time on the stand with the Modiphius Team. You’re a great bunch. Hope to see you at Dragonmeet!

Survival Suggestions

  • There were food trucks outside, so you didn’t have to eat in the Hilton – they’re moderately less expensive and there’s  Subway in the NEC.
  • The air in the halls dries out quickly, so stay hydrated. If you’re working in there, probably a good idea to take lip balm!
  • Keep stuff in your room – you don’t need to take boardgames to the Expo – and it’s good to keep things light (rulebooks etc. can be left behind!). Taking an extra case definitely made it easier to transport.
  • Give yourself some time to take it in and don’t commit yourself to running too many games as GM!
  • Sunday evening is largely dead there – everyone’s gone by 6pm. If you can, head home that night.
  • Try and find a cheaper hotel than the Hilton, or find a better deal online. The Hilton does sell out fast, though.
  • 3G. If you’re got it, use it – don’t rely on the Hilton wifi network.
  • Take a tablet or iPad and keep any rulebooks on PDF. It’s light and more portable, plus you can capture the insanity.
  • Get to the breakfast queue for 7am.

And to end it all there was this.

Modiphius Entertainment’s Mutant: Year Zero (by Friya Ligan) won UK Games Expo 2015 Best Role Play Game Award. I missed this as I was in another part of the building – running it. 🙂 I’m not  taking credit for it winning though – seriouskythere was a lot of interest in it at the Expo, and the book is great.

As RPGs go, I’ve really enjoyed running this. For Q-CON, I’m going to try and make things a bit more details, possibly extending the plot line into the Eden story arc. I love the cards and dice do make things quick and easy. Plus the book’s art really works well. The headcase in Lair of the Saurians may be interesting, too. I’ve not read it yet, but it looks fun to run!

Congratulations to the Modiphius team on the win (and Nathan and Mark for volunteering – next time I’ll stick around the stand and possibly play!).
Mutant Year 0 - 2015 Winner Mutant Year 0

Stonehenge!

To end things on a light note, I was amused to find that one of the RPG games rooms – Suningdale – had been left off the map of the Expo. As I was running a game in it, I scouted around a bit and found it named Sunnydale. That wasn’t the only typo. Special mention should be made of the ceiling-high banner in the Monarch room. Or Monrach as it was spelt in huge letters. Ouch. I was reminded of the now classic Stonehenge scene in Spinal Tap

UK Games Expo 2015 – Preparation

I’ve been doing quite a bit of work prepping for the 2015 UK Games Expo in Birmingham (at the NEC) later on this week. I’ve offered to help the Modiphius team with the setup and will be running some demo games, so will be heading down on Thursday afternoon. Luckily, it’s not far from the station to the Hilton and exhibition hall.

I’ve few minor misgivings about the trip. One is that I maybe should have left myself some time to sit down and actually play a game, and to actually get around the Expo and see stuff. The other is pacing myself. Starting early in the morning on Saturday, my last game finishes at midnight. There’s a one-hour slot between games, so I’ll need to make sure I feed/hydrate myself properly. I expect Sunday morning to be fairly quiet, so will likely see if I can do some demos then at the Modiphius stand if needed.

After Q-CON last year, I learned from my mistakes and am taking a second case to the Games Expo and Q-CON I picked up a fairly cheap solid case from John Lewis. Last year I had to post some stuff back home ‘cos there wasn’t enough room, with the novels I had bought, and WarZone: Resurrection rules. While I recall, I must get the new Laurence Donaghy novel, Completely Folk’d at Q-CON.

As well as the requisite clothing and toiletries, I’m taking the following:

  • Strepsils. I’ll need them.
  • Dice. Not just the regular ones, but the Mutant: Year 0 dice too.
  • Pencils and scrap paper.
  • Achtung! Cthulhu miniatures.
  • Achtung! Cthulhu Terrors of the Secret War.
  • Achtung! Cthulhu haversack (to carry stuff around).
  • Achtung! Cthulhu Keeper and Player books (I’ll be coming back with the Guide to the Eastern Front too).
  • Achtung! Cthulhu The Trellborg Monstrosities
  • Go tokens (and the movie counters) for use with Cliché, Mutant Chronicles, etc.
  • A set of playing cards for Cliché.
  • Mutant: Year 0 rulebook
  • Mutant: Year 0 map
  • Savage Worlds rulebook.
  • The Worlds Greatest Screen GM screen.
  • Call of Cthulhu rulebook.
  • Binder with notes, character sheets, rules etc. for Cliché, Mutant: Year 0, Mutant Chronicles 3e, Conan RPG, and the St Nazaire material.
  • Netbook and cat 5 cable (backup of PDF rules and to keep updated).
  • Phone charger

I’ve still to finish prepping the Cliché adventure and character sheets. I really do need to knuckle down on that.

UK Games Expo 2015 – Prepping “like a boss”

So far there’s a lot going on for me at the UK Games Expo 2015 (and Q-CON a few weeks later!). I’ve volunteered to help out the folks at Modiphius Entertainment with set-up on the Thursday night and to run some demo games. The demo games will likely be on the Friday and Sunday, although they’ll shorter – 1 hour to 90 minutes.

As far as I know, Marc Langworthy of Red Scar Publishing/KPLangers and I will be running them at the Modiphius stand, like we did at Dragonmeet. I’m not sure if Marc will be running any of his “Purging of the Crucible” official Mutant Chronicles scenario. I think there’ll just be the two of us (possibly three of us) running the games so say “Hi” if you’re there!

As well as Mutant: Year 0 demos, I’ll be running a bunch of scheduled games as parts of the official games at the UK Games Expo. This is why I’m taking an extra bag to the UK Games Expo (and Q-CON). I’ve learnt that it’s worth it for the extra weight. I have a bunch of games outside the demos for Modiphius as follows.

  • A Prayer for St. NazaireAchtung! Cthulhu (Savage Worlds, Saturday 10:00-14:00). SOLD OUT! Eep. Achtung! Cthulhu won best RPG last year. I’m pretty much ready for this. I’ve run it twice but my Savage Worlds knowledge needs polished. Characters are ready and plot is set. I’m taking the rulebooks and the miniatures – plus Savage Worlds of course.
  • Mutant Chronicles (3rd Edition)Straffar Gatan 39/Fall of Van Holle (Saturday 15:00-19:00). I’m hoping that the actual rulebook will be at the UK Games Expo, but otherwise this has already been run by me, so I’m fairly comfortable with it.
  • Cliché: Movie Madness (Saturday 20:00-24:00). I’ll be running the Drunken Badger game of Marc Farrimond‘s Cliché RPG. I’ve not written the scenario yet, but I’m thinking Dark Edinburgh during the Festival.
  • Mutant: Year 0For a mouthful of water (Sunday 15:00-19:0o). No idea how this will work out on the Sunday afternoon as the game has been nominated for “Best RPG” at the Expo – possibly running this just before the awards. Although I’ve created characters, I’ll need to flesh out the scenario a little more to fit in the time-frame. I’m also taking the cards and dice (as well as the rulebook), as they might be rather useful.

I’m hoping to do demos of the following games as part of my Modiphius slots (or maybe even play in one) – as well as Mutant: Year 0 if needed.

  • The Trellborg Monstrosities – Achtung! Cthulhu (Call of Cthulhu). Part of the official A!C line. I’ve heard it’s good to run in a convention! Need to read up on this adventure – on the plus side it’s already written and tested.
  • Robert E. Howard’s Conan: The Red Pit. I’ve a playtest pack for this, and have been reading through it. Crom!
  • DUST Adventures. I’ve ordered the dice for this, pre-ordered it, and hope it’ll be ready in time for the Expo. It’s supposed to be nice and simple and I know the DUST gaming community are looking forward to it. I’ve not seen the pack for it, nor the adventure yet.
  • Infinity RPG – Tales of the Long Zi Wo. I’m not at all familiar with Corvus Belli Inifinity RPG, but I’m planning to give it a bash. Need to read up a lot more on it though.

It’s going to be a fairly busy weekend. The UK Games Expo is massive, serious, and organised. The plus side is that the train goes pretty close by and I’m staying on-site. The Hilton is a bit pricey but they always are. I’m picking up a lot of little tips for conventions (Conpulsion, Dragonmeet and Q-CON so far), but I suppose a lot it is common sense. Certainly it’s something of an experience.


For more information on the games I’m running at the UK Games Expo, click the relevant image below – it’ll take you to the relevant part of the Modiphius website.

Achtung! CthulhuMutant: Year 0The Mutant ChroniclesInfinity RPGConan RPG (art tbc)DUST Adventures RPG