I think it’s correct this last year has been something of a roller-coaster. There’s been a lot of ups and downs for me personally, and it is safe to say I’m very much in a better place – literally – than earlier this year. I moved out from my flat in Albert Street, which is going on the market next month. There’s a lot of baggage I had attached regarding that place, and I’m feeling far better away from it!
Conventions & Events
Anyway… I didn’t make the UK Games Expo or Conpulsion this year. Both would have taken a serious toll on me this time, given the way things were. The amount of personal stress and anxiety I was suffering was sending me off the deep end. Since then, I’ve become far more clear-headed and remain firmly grounded in this reality.
That said, I’ve been busy in a few other realities! I ran a few demo games of the Conan RPG and Achtung! Cthulhu at Red Dice Games as part of Free RPG Day. I had a lot of fun – as did the players, plus I caught up with a few old acquaintances during the day.
Tabletop Scotland was a blast. I didn’t feel the same sense of mental pressure that I’ve felt at other gaming conventions, possibly since it’s the first year to run. I’ve heard nothing but positive feedback about the event which takes place in Perth. It’s on again from 24th – 25th August 2019. I’d have loved to have caught up with more folks but it was such a fun weekend, running Infinity RPG, Mutant Chronicles and Achtung! Cthulhu – all of which were well-received and gave much-needed feedback and new ideas.
Dragonmeet (earlier this month) was really busy for me. Again, I still didn’t manage to catch up with everyone I wanted to. I may try and make it more of an extended trip next year and spend a bit of time pottering about London, and catching up with folks beforehand.
Much of my time this year has been involved in writing for the Infinity RPG. As well as writing a sizeable chunk of material for the Infinity GM Guide, I’ve also been responsible for outlining and writing the massive forthcoming Infinity: Shadow Affairs Campaign book. It’s been a fairly deep-dive into the Infinity lore for me, but I’ve hit the ground running, just like my character (yes, that’s me on p.488 of the Infinity core book!). As a result of my work upon that, there’s a fair amount of work I’ve done on the forthcoming Paradiso source book too. Looking forward to seeing both of those in print. More on Infinity later…
I’ve also been heavily involved in converting Achtung! Cthulhu to the 7th Edition of the Call of Cthulhu rule-set, notably both the Investigator’s and Keeper’s Guide. I’ve also been responsible for a chapter of the new Achtung! Cthulhu 2d20 rule set, running several demos at Dragonmeet a few weeks ago. Lotta fun running that, along with the post-apocalyptic Devil’s Run game (which went a bit off-piste, but I enjoyed it). .
Mutant Chronicles has taken a bit of a back seat, although I’ve done some work towards some of the Siege of the Citadel, and converted some of the Dark Soul’s creatures to and from the game’s rules. Compiling the Mutant Chronicles Universal Index (plus the errata and timeline) were very useful in getting me up to speed in that respect. The Mutant Chronicles Universe is still very much alive. More on that later, too….
New for 2019…
As is my custom for this annual post, I’m trying to set out some clear goals (writing and otherwise) for myself over the next year. To be honest, quite a few have been carried over from previous years. So I guess that makes them traditional.
This year, I’d like to actually play some tabletop games of Infinity and Achtung! Cthulhu Skirmish/Tactics – I’ve got a number of the starter sets (including the Combined Army one) like Red Veil for Infinity, and a load of miniatures for both now. I’d like to get back to painting miniatures again. Quite likely I’ll post any work in progress here. Aside from various discussions involving Dettol and airbrushes, techniques don’t look to have changed that much – I went to Wonderland earlier in the month and bought Milliput. Looks exactly the same, too.
I’ve a pile of the RAFM Kickstarter minis for Call of Cthulhu, and also the Battletech starter set. My Cthulhutech/Battletech mecha mash-up is still a pipe-dream right now, but there is a good place to start! In the past, the size of my old flat and lack of time (and application!) meant that I had no room or inclination to paint. That given, we’re considering a summer-house (or shed!) although we also have two outdoor 10×10 cellars that might easily be converted to a workshop/painting studio given a little work. They are pretty damp though…
Writing and gaming goals
Board gaming is also something I’d like to get into again. Games like Siege of the Citadel, Thunderbirds, Burning Suns, and Legends Untold are all on my hit-list to play. I’m avoiding X-Wing and other Star Wars games as their miniatures are hideously expensive. Got to admit though, I would like to have a go of whoever produces a new version of Talisman, Fantasy flight or not. Deep Madness also looks like it might be worth a look – I missed both the Kickstarters but it looks terrifyingly fun, and not as bulky as Cthulhu Wars… famous last words, perhaps.
My flat’s painter/decorator has also asked me to run a Pathfinder game for him and a group of his gaming group. I also got my dentist back into board-gaming, and quite a few folk at my work have expressed an interest. Yeah, you’ve read that right. I’m thinking I’ll go for the classic Rise of the Runelords campaign, or a least getting them started upon it. It’s been a while since I ran Pathfinder.
In the process, I’ve also considered combining my former sandbox (ahem!) Sands of Time Pathfinder setting and Against the Odds into a single setting, for use with the Conan 2d20 RPG rules – I’m quite keen on consolidating them in that rule-set, as Conan’s low-magic rules really make the setting far more dark (no fireballs, but lots of sinister necromancy!).
Regarding my RPG freelancing I’ve a number of writing projects for Achtung! Cthulhu (inc. the 2d20 version), Mutant Chronicles and Infinity RPG in the pipeline, plus a few other projects I can’t talk about yet. Infinity’s Shadow Affairs and Paradiso took a huge chunk of my time last year, but it was well worth it. Looking forward to seeing the hard-copy, after it gets approved. I recently acquired Kult, the latest edition, using my points from the Modiphius store. This horror RPG comes from the same origins as the Mutant Chronicles and uses certain aspects in both. I may plunder it for some scenario ideas…
Speaking of aspects, it’s no secret that Modiphius are now publishing Vampire: The Masquerade after recent events required a realignment of White Wolf’s material (to put it mildly). Something I’ve been considering for some time is a source book for Edinburgh that can be used with horror RPGs. It’d be a fair bit of work and system free, but would collate Edinburgh ghost stories, places like Shrub Hill and the Heart of Midlothian, individuals like Burke and Hare, and Edinburgh setting across the eras (including references to the Dresden Files, Necroscope and other Brian Lumley material): provisionally entitled “Edinburgh by night”. I’d be interested in working with any writer on that – not a solo project!
To be honest my workload and events such as moving flat have caused me to neglect a lot of the Edinburgh Gaming scene (and page), and I hope to rectify that in the New Year. ORC Edinburgh continues to expand, although the lack of a central venue means it’s difficult for me to keep track of the games that are going on, and harder still to encourage new players to try something other than D&D. Attracting players to non-D&D games is something of side-project – games like Star Trek Adventures, Infinity and wh40k may provide a little insight, provided I have time. A few one-off (one-shots) games in a regular venue might be the way forward – that seems to be a major sticking point – with a experienced GM (like me, I guess) of some traditional RPGs may fire up the creativity of would-be GMs.
The Open Saturdays group are continuing to run some unusual RPGs of interest, such as Powered by the Apocalypse (PBTA), Night Forest, etc. so that’s also a good alternative for those bemoaning the lack of non-D&D games. ORC once had a tradition of a lot of one-shot games, but the dispersal across “time and space” for want of a better term has been problematic (i.e. location and scheduling). Something towards that may require something other than my efforts though.
With that in mind, I’m seriously thinking of channelling my energies into creating an Edinburgh branch of The Role Play Haven, a non-profit Community Interest Company – possibly as a replacement to ORC. I’ve been asked to look into creating a Scottish branch and it would solve a lot of ORC’s existing problems. Notably in organisation, charity funding and more of a community feel regarding reserving possible venues. It’d have a central pot for funding venue bookings and locations, and also cover GDPR and a more formal structure, along with a membership fee. I’ll need to take a good look at how to implement it: a more organised structure and paid membership fee requires something of paradigm shift for ORC members. Pitching games is also something new. All requires careful consideration…
Given my other half’s ownership of the 5-star Craster Tower apartment, I’m considering weekend RPG away-day sessions. Spend the weekend in an elegant 1,000-year old haunted tower, in the middle of rural Northumberland and the only other building nearby is a pub… This would be great for some intensive weekend gaming (RPGs or LARPS). Given the decor, definitely a good option for murder-mystery weekends too. It’s close to Alnwick and the LNER East Coast line rail links and the A1. I know its a thing/fad to game in an unusual place. Will be interesting to trial a weekend one this year 🙂 – it wouldn’t be cheap, but there’s plenty of castles and ruins, Newcastle, Holy Island etc. and coastal walks nearby for those who want a break from gaming.
I’m hoping to blog more a lot more this year. Ongoing painting work may well help with that. Provided I can secure the space required for work-in-progress shots, as such. I intend to get the cellar areas re-purposed and usable for something at least.
I’m also always available for advice, writing gigs, and general geek-related discussion. Use my Contact Me page or send me a message on the ORC website.
Another “Year in Gaming” post! This time it’s the RPG Retrospective 2014! Almost as traditional as turkey, but possibly not as dry. This is my annual look at my gaming experiences over the year. As always, these views are my own and may be the result of my own warped perceptions. This year was very much one of highs and lows for me, both in gaming and in my personal life. I’m not going Emo, so I’ll focus on the gaming 🙂
Edinburgh Gaming in General
In general, gaming in Edinburgh is going from strength to strength. We have a lot going on in this city. Where possible I try and keep my Edinburgh Gaming page up to date. Conpulsion is still running although I’ve heard that there’s fewer of the local RPGers going there each year. Hopefully, when I’m there (see below) I can rekindle some interest.
6s2Hit moved out of the Games Hub basement to their own premises on Bread Street nearby. Although there’s no RPGs, they’ve a substantial number of gaming tables in the venue. They’re also selling miniatures and scenery etc. which I know was always hard to find when I used to play WH40K. I’ve not been there yet though.
The Games Hub continues to be popular among many ORC GMs and for boardgames like X-Wing and Star Trek: Attack Wing. 6s2Hit‘s departure meant they’ve got their own shop now which also stocks RPGs and boardgames. The place has also been refurbished to a certain extent, and the place looks better for it.
Black Lion continues to provide a quality service to gamers, and hopefully the distribution problems that have plagued Europe and the UK will cease to be an issue for them. As always they’re happy to help RPGers and still remain one of the friendliest shops I know.
Edinburgh’s Open Roleplaying Community (ORC Edinburgh) had something of a turbulent year. We used to run games in the Meadow Bar, but we discovered in the New Year it was closed indefinitely. It also came as a bit of a surprise to us that we accounted for most of their custom on the Saturday afternoons. It does go to show that having gamers in does not hurt your profits, especially if you’re serving food!
This was a bit of a blow to those of us running games there (and also the FAQ Boardgame society, who are now at the Southsider pub, I believe). Fortunately the wonderful staff at Peartree House gave us a new venue (big thanks to both Marc F and George F for this) and made us welcome. We also began gaming at the Kilderkin pub in the Royal Mile, which is also a good thing. Since then we’ve asked the Meadow Bar if we could use the room, but apparently they decided to show football there instead. Their loss.
We also had a large number of GMs step up and begin their own games. Some fell by the wayside, some are still going. My own games are still going strong, although I’ve hit a few hiccups with the D&D 5e game (see below!). I’m given to understand that a few more new games will be starting soon. Pathfinder is still popular, as is the new D&D 5th Ed, and the games are often over-subscribed as a result.
We also held a few more successful pub meets, and I’m pretty sure that people enjoyed themselves. Pub meets can be tricky to organise but I think they do encourage us gamers to be more sociable. A couple of my players are now in a relationship after meeting during one of my games.
As well as the obvious issues with venues, managing the ORC website itself was something of trial (and continues to be), although this is no one’s fault. I’ve managed to update and patch nearly the entire site. I’ve decided to make use of a system template rather than a generated one for when we have to move to Joomla 3 (the CMS). There’s also going to be an issue with Mediawiki when we move to the next version. There’s a software Bridge needed to link the Joomla user database to allow authentication, but it’s now outdated. I’ll deal with those issues later in 2015!
Over the years, ORC has attracted a lot of interest locally. Although we had a large number of old accounts I’ve since cleaned out, the site now has 300+ members, although it seems that a handful (maybe 50 or more folk) check the site regularly. This is no bad thing, but it sometimes feels like herding cats…
I’ve had a pretty busy year, all things considered.
I’ve actually managed to get to a couple of conventions this year. I actually managed to run three different RPG sessions at Q-CON on the same day (three 3-hour sessions), so I think I’ve passed the “Iron Man” GM test. You can read of my convention experiences of Q-CON and Dragonmeet. At both conventions I ran my Achtung! Cthulhu scenario, “A Prayer for St. Nazaire”. Looking back on it, if I run the game again, I’ll use Savage Worlds next time as a rule-set. It’s more accessible. Certainly it’s the impression I got from the games I ran – Call of Cthulhu is better for slow-burn (or creeping sense of menace) games. Plus the whole A!C world inspires PCs to sock Hitler on the jaw, very much in keeping with pulp – or Captain America/Agents of SHIELD! 🙂
Speaking of demo games, I ran two very fun sessions at Black Lion to demo the new 5th Ed. D&D game, using the “Lost Mines of Phandelver“. It may have brought a couple of new people into the hobby, but I suspect there were more people interested in the 5e ruleset! Unfortunately, the European distributors had underestimated the demand for D&D (seriously? They must be the same team that cancelled Babylon 5: Crusade and Firefly) so there still aren’t enough Player’s Handbook available to FLGS.
“Lost Mines of Phandelver” is actually a pretty good module in itself and worth getting. Not only is it an introduction to D&D 5e, but the adventure is actually pretty good. It’s non-linear and allows both GM and players a certain amount of freedom. You also get some decent characters, dice and a few handouts. Pretty much all you need to play. For less than twenty quid, it’s pretty good value. I actually rate it better than “Tyranny of Dragons“.
I’m also a Modiphius Silvershield, a gaming “evangelist” for their products. This has allowed me to run games for credit in their store. Achtung! Cthulhu is the game I’ve focussed on for now, and The Mutant Chronicles may be next. I’m not sure if this scheme will work out as I got in on both Kickstarters! Either way, it was good to meet the Modiphius team (briefly!) and volunteers at Dragonmeet. I do have a spiffy Modiphius T-shirt as a result. And I’m grateful 🙂
Flowing seamlessly from one topic to the next, here comes the Kickstarter bit. For various reason, I cut back on my Kickstarter backings over the year, but that didn’t stop the previous KS stuff coming in. Deadzone from Mantic Games delivered, as did Adventure-a-Week‘s Rise of the Drow. Modiphius consistently delivered on the Acthung! Cthulhu Line, as did Evil Hat with FATE Core. Hopefully I’ll be getting Chaosium‘s “Horror on the Orient Express” and Frontier‘s “Elite: Dangerous” soon as well.
Special mention goes to the Shadows of Esteren team. Not only did they go above and beyond for their Kickstarters, they’re great to chat to at conventions like Dragonmeet. Their latest KS, for SoE is here. The art is great, and I’ve even been able to play a few games. It’s really worth a look.
On a campaign note, I finished my AD&D “Temple of Elemental Evil” game. Sadly, illness meant I could give folks the proper send-off they deserved. Ahem. I had some fun times and so did the players…
What’s the one thing we know about bugbears? They’re dicks! – Euan R
It also lead to some PCs being nibbled to death by rats (sorry, Max!). The only reason I ended it was because of the fact that I realised I was running old systems and it wasn’t really engaging folk new to the hobby.
My WFRP (Warhammer Fantasy RolePlay) game has been a huge amount of fun to run (despite the system feeling a bit antiquated on occasion). We’ve managed to move from Death on the Reik to Power Behind the Throne and I hope my players are enjoying it as much as I am. I think it’s safe to say that both my players and I will remember a lot of scenes from this game – whether it’s the Merry Bande, or the bat-crap crazy stuff players come out with that I, as GM, choose to act upon. There’s a fair bit of improv required but it is fun!
Oh, and I started my novel as part of NaNoWriMo. It didn’t go well. I looked at the 3,000 words I’d written and thought it was drivel. So I’m my own worst critic. Still, I’ve got the ideas…
Plans for next year
I’ve a fair bit planned for 2014.
At some point in the new year I’d like to run the “Knights in Shining Armani” RPG, Corporia – I’ve been lax in getting around to it and I need to apologise for it.
I REALLY want to get this novel started, as well as the Cthulhu-based short stories. I’ve also got plans to try and get into the Black Library as a writer. I’ve a lot of ideas, and I’m somewhat hopeful that I can bring some personality to the often one-dimensional Space Marines of WH40K. It’s a challenge!
In a similar vein, I’m also looking at creating (or possibly revising) a Cthulhutech-inspired Battletech game pitting mechs against the forces of the Cthulhu mythos. If there’s one KS I regret missing out on, it’s the Cthulhu Wars one, which has some great miniatures. I’m personally starting to develop an antipathy towards miniature-based games, as they’re usually expensive. If all else fails, I should be able to use counters.
As a result of this, I’m also looking at trying to get more involved in the wargaming side of things. [elg] is just around the corner from me when it is on, so I may be considering that. As well as Battletech, I may also look at playing Deadzone, although I don’t like the miniatures (they do remind me of the old Airfix soldiers!). I know I said this last year but: Hey! Time is a commodity!
I’ve also decided that as a Modiphius Silvershield and local “Z-list gaming personality” (said ironically!) that I’m going to try and get to more conventions. I’ve not been to Conpulsion yet (seriously!), despite it being hosted in Edinburgh. I plan to remedy that this year. I had a great time playing Marc Farrimond’s Cliché RPG where I had a huge amount of fun as a deranged psychopath known as the Artist. This should probably worry me.
They say the eyes are the windows to the soul. Let’s find out… <snik> – The Artist
Either way, I’ll be back at Q-CON this year. It was an amazing experience, although social anxiety on my part didn’t help. I’ve since beaten that as a result, and all I can say is this – if you were there, you’ll know what I mean! I’m also planning to go to Dragonmeet again, although I hope to play in some games this time, and maybe actually go to the pub meet this time! I’m also considering going to the UK Games Expo as well. And I’m planning on maybe going to Gaelcon as well.
Games-wise, I plan to try and finish the WFRP: Enemy Within Campaign and also start Achtung Cthulhu’s Shadows of Atlantis when it comes out. I’m also running a 5th Ed. Dungeons & Dragons game using the Tyranny of Dragons storyline. I’ve never run a game in the Forgotten Realms before so it should be interesting. There’s also Horror on the Orient Express for Call of Cthulhu…
So that’s my year. It’s been busy and I don’t think I’ve achieved anything close to what I’d planned last year. I’ll be at those conventions I reckon, as a GM or player. I definitely should try and get a few games in as a player at the Cons. Ultimately, though, I need to get better at either the writing or the proof-reading. I’m not the Jedi I could be…
Games referenced in this post.
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So, after Q-CON earlier this year, I decided to try and make it to Dragonmeet, a gaming convention held in London’s Earls Court. I had a pretty pleasant train journey down from Edinburgh, although London rush hour is not a favourite of mine now. I was staying with my sister in Hackney so, accommodation-wise, things were OK. What follows are my perceptions of the Convention as a first-timer to Dragonmeet. Were you there? If so, shout it out!
Dragonmeet is currently a one-day convention (focussed primarily on RPGs), and this year was being run by Chris Birch and Modiphius Entertainment for the first time. Before I continue I should point out that I’ve backed a lot of the Modiphius Kickstarter Campaigns (Achtung! Cthulhu and the Mutant Chronicles, so far!) and I’m also a Modiphius Silvershield so there’s a certain bias on my part.
Like in my Q-CON review, I’ll also add a few tips in. As usual, most are common sense, really.
I was staying in Hackney and could take the District underground to Earls Court from Mile End. As it was a Saturday morning the trains/buses weren’t too busy, but I left a little later than I’d planned (10am, with the convention starting at 9am). With my usual unerring ability to land myself in it, I managed to exit Earls Court station from the wrong damn exit. This lead to me taking a huge unnecessary detour before I arrived at the somewhat underwhelming-looking ILEC Conference Centre. I got there about 11am, so had missed the lines at least. I got my programme and red band fairly quickly as I’d pre-registered, but the entrance to the convention seemed a bit cramped to me. There were big hoardings up all over the place, each detailing the games that were going on, along with the sign-ups.
TIP: It’s pretty warm in the hall (not uncomfortably so) and crowded, so make use of the free cloakroom to stash your coat and/or jumpers.
The hall is vast. It is huge. There were 1,600 people through the doors I heard later, and there were a colossal amount of games going on. A lot of the UK gaming scene was there in the form of trade stands, with quite a lot of stock. And there were guests! I wish I’d brought my “YOU ARE THE HERO” book by Jonathan Green, and my Lone Wolf RPG book. Joe Dever (Lone Wolf gamebooks) was there signing books, and so were Steve Jackson and Ian Livingstone (Fighting Fantasy/Games Workshop etc.) and the artist Tony ‘H’ Hough. Next time, I’ll pay more attention to the guest list.
TIP: My Achtung! Cthulhu haversack (or bro-bag!) worked well for the books (and dice and adventure notes) I was carrying. However, I also carried a small Reisenthel fold-up rucksack (like the ones here) that proved very useful. These fold down to approximately 4″x6″x1″ and easily fitted in the A!C bag. This proved useful later on!
I was there to run three demo games of Achtung! Cthulhu, so I introduced myself to the folk at the Modiphius stall and made myself known (pics here) and scouted around the hall. It was a bit cramped in the demo areas and I was slightly worried that I’d have trouble hearing during my game. I was needlessly worried as it turned out – the hall must have some form of acoustic dampening installed. However, I did have trouble hearing any announcements – maybe a big screen would have helped?
TIP: if you’re running multiple games, make sure you’ve got some Strepsils or throat lozenges. You’ll be a bit hoarse by the end of the day.
Throughout the day I ran three games of Achtung! Cthulhu. I used the Prayer for St. Nazaire scenario I’d used for Q-CON, split into three parts. I had full sign-ups for all three games (4 players), but only had a full table for the second game. Running a 1-hour demo game is harder than you’d think – it’s pretty exhausting, especially when you’re trying to give people a good experience.
TIP: If you’re running a Demo game watch the clock, but make sure your players get a great ending, Start building up to a finale in the last 15 minutes. It may not be what you had planned, but give them something to remember.
This was the second time I’ve run “A Prayer for St. Nazaire” using Call of Cthulhu rules, and if I’m going to be honest, it’s the wrong system for the adventure. I’m looking at Savage Worlds for next time. It makes no difference to A!C as it uses both systems.
One of the GMs running the Mutant Chronicles Demo had one of the game’s original developers in his game, so no pressure there! He’d come down on the night train from Plymouth and still managed to run games and help out.
TIP: If you’re a GM running a Demo, get yourself in place on time and make sure you’re prepared. The players shouldn’t have to wait on you.
I’d brought both the GM and Player’s Guide for Achtung! Cthulhu and they were eagerly examined by ALL my players. The attention to detail in the books really helped get across the whole concept of the WW2 theater of operations. For one of my players, it was “Quite an insight into WW2”.
Dragonmeet – Bill at large
When I wasn’t running, I used the rest of my time to wander round the hall, looking at the stalls and games. There were a lot of stalls selling miniatures, but the majority of games going on were RPGs (Pathfinder Society and D&D Adventurers League included) and board games going on. Dragonmeet is still very much an RPG convention – there’s not really a huge amount of space set aside for wargames or CCGs. Personally, I think this is a good thing – many gaming Cons marginalise the RPG play areas. I can understand why they do (so they have quiet), but ultimately an RPG con should focus on RPGs in their main areas!
I also got a chance to meet the Shadows of Esteren crew, who produce some fantastic-looking games (Shadows of Esteren for one!) and great Kickstarter campaigns. Their display looked amazing and they gave me a Christmas card when they found out I was a backer of their Kickstarters :). It was great to meet both them and the Modiphius Crew (and other some of the other Silvershields!). I also now have a Modiphius T-shirt (ho ho ho).
I also bumped into some former members of ORC Edinburgh – Peter, who was running a Svavelvinter game (I’d never heard of this game until Peter talked about it at ORC), and Dee (who’d nearly forgotten Dragonmeet was on!). If you’re reading this: Hi guys!
TIP: if you’re a vendor trying to flog stuff, engage anyone actually taking the time to look (within reason). If a sale means listening to them talk about their character so be it. But don’t let them bogart you! A signature/notation in a book costs nothing really if you’re the writer/developer. At the very least that customer will walk away feeling special… that’s what happened with Sopio at Dragonmeet ; and at Q-CON; Laurence “@LarboIreland” Donaghy and Folk’d (NSFW!).
Here comes the swag bit…
More than a few folk at Dragonmeet were there to pick up their Kickstarter Pledges. As a Keeper of Terrors KS Backer for Achtung! Cthulhu I already had the PDF versions of much of the books but I picked up the books themselves on Saturday. These were the Achtung! Cthulhu Guide to North Africa and Guide to the Pacific Front and the artwork is amazing by Dim Martin. I also finally managed to get my hands on Mindjammer – I’ve both the FATE and Starblazer Adventures ones now. I also picked picked up the Sopio card game, the basic set. And, because (!), Lamentation’s of the Flame Princess – I picked up their FreeRPG scenario.
Ze Low Point
The worst thing about ILEC was the pub. The Dragon and George is one of those awful IBIS pubs that charge you a fortune for a pint. The seats were those stupid 6-seater ones that no one ever uses because there’s only two of you. That’s not Dragonmeet’s fault – it’s the venue. Plus, there wasn’t enough staff. If the queue at the bar waiting time is >= 10 minutes there’s something wrong. I’d originally planned to go to the Pub-meet that Dragonmeet holds on the Sunday. But trailing across London for a sub-par pint wasn’t something I was prepared to do. Plus it was cold and wet. I ended up checking out 221b Baker Street (a bit expensive for what it actually is), and the Sherlock Holmes exhibition at Museum of London instead. Worth a look. Its called “The Man Who Never Lived And Will Never Die” and is on until April 2015.
Summary of Dragonmeet 2014
Dragonmeet is a great convention if you live in London, but could be a bit pricey if you’re not local. London prices for accommodation and food aren’t cheap. For a one-day convention there’s a lot to cram in and they are considering making it a two-day event next year. Having said, that it was fun – the people I talked to were friendly and the convention ran pretty well. The only criticisms I have is that it was quite cramped and the bar obviously wasn’t equipped to deal with the volume of requests. The games I ran were well-received and hopefully got more people interested in Achtung! Cthulhu. As always for me its good to meet new people, and add another convention to the list! Will I go back? Yes. However next time I’ll likely stay over the weekend in the hotel and actually play some other games too! There were a lot of industry people there and I did feel a bit of an outsider initially, but that wore off later.
RPG retrospective 2013 is the latest in what has become something of an annual tradition for me. I’ve let the GMs and players over at ORC speak for themselves on the ORC website, but its been quite a year for me.
I’ve not written so much on this blog this year, as to be quite honest I’ve not had time. What content I have put up has hopefully been of some use to anyone using the site. I hope to try and blog more over the next year, but will try to include more quality content, both specific gaming content, and otherwise.
Games I’ve been running this year included Pathfinder, AD&D and WFRP, and Wildfire’s new RPG, The Void (part of the Cthulhu Saga, a review of the game can be found here). The Pathfinder game I ran was part of the Ronin GM idea I had. I used the Sands of Time setting I made up (some of the places are detailed on the ORC wiki here), an Egypt-meets-Cthulhu, style setting. I only ran it for five or six sessions and although it proved a lot of fun to run, I didn’t really achieve aims I had for my role as “Ronin GM”, although a few people that had never played RPGs or Pathfinder got the experience! I’ve described the Void RPG elsewhere, but it has potential.
AD&D has been something of a cathartic experience. It’s nice to have a simple dungeon bash that doesn’t challenge GM and players yet remains considerable. I’ve run it using AD&D before and its surprising how easy it came back to me, and even new players find it fairly intuitive over 3.5/4e. It also had the first PC fatality I’ve had in a game for quite a while. The group has finally got a full complement after a few folk dropped out during the year, and the new mage seems to even the score a bit. Expect a more detailed description on how I’m running the mega-scenario “The Temple of Elemental Evil” in a future post, or posts.
WFRP has gone from being bleakly grimdark (and po-faced) to something that hopefully has been fun to play and run – after my mistakes running Shadows over Bogenhafen (detailed here), Death on the Reik has been a joy to run. A number of fantastic experiences have been had by the players and the Queen of the Reik (under Captain Priscilla) now feels like home to the party. Heart of Chaos and Legacy of Praag were two of the encounters I came up with to spice up the adventure. I’ve chosen to skip “Something Rotten in Kislev” after Power Behind the Throne, choosing to run Drachenfels instead. SRiK isn’t a good module, and I got bored just reading it.
EDIT: I also ran Fires of Perdition, and, although it ran for a short time, was immense fun to both run and play. This was a mash-up of the Only War rules with the PCs as members of the Adeptus Arbites. Set in the Hive city of Perdition, on the world of Crucible, it was pretty much a knock-off Judge Dredd setting (more info on the setting here). If I ran it again, I’d definitely try to be little less epic – the players said they enjoyed playing a “street level” judge without the whole Chaos-warp-doom that pervades so much wh40k.
Other achievements? My freelance work on demons (and the artist’s interpretation) finally appeared in the supplement: Fragment 1: The Way of Tree Sword, & Flame, working alongside designers such as: George Strayton, Logan Bonner, Tony Reyes, Thomas Reid, Bill Smith, Ptolemy Slocum, Ron Corn, Ed Greenwood, Mike Curtis, John Adamus, Steve Winter, and Jim Ward. I recently appeared on Hazard Gaming’s Penny Red podcast, as part of their “Inside the Roleplayers Studio” series. I was recently interviewed by playbymail.net about my part in the Nova Games PBM partnership, for Issue 2 of the new PBM magazine “Suspense And Decision” (yet to be published).
I’ve backed a lot of RPG Kickstarters over the year (and other games). I’m especially looking forward to getting Deadzone setup and running (although I’ve a few gripes about the mini construction). Also the “Horror on the Orient Express” boxed set for Call of Cthulhu and “Rise of the Drow” Pathfinder campaign are due for release next year.
RPG plans for 2014
As well as running WFRP and AD&D, I’d like to get cracking on my novel idea. I’m not having troubles with ideas of the plot, it’s the actual linking them together and getting the words out of my head 🙂 .I’ve also decided to run a game session on Sunday evening called Survival Sunday; where we play Shadows of Esteren, The Void (the Stygian Cycle in all likelihood), CthulhuTech, and of course, Call of Cthulhu. Once “Horror on the Orient Express” arrives I’ll be running that.
In the meantime, Merry Christmas/Happy Holidays, and a Happy New Year!
It was my 40th birthday earlier in the week. The last twenty years seem to have passed so quickly, but its quite a long time when I think about it. In that time I’ve changed careers form Audiovisual to Computing – I probably wouldn’t have been the best AV guy anyway given that I was diagnosed with a sensorineural hearing problem. I’d probably had it for years, perhaps when I had the mumps or a fever as a child. Basically, it means that I can’t hear mid-range frequencies like human speech as easily a normal person, but the rest of my hearing is pretty good. I’m definitely not the same person I was 20 years ago. Hard times make for hard lessons, but I’ve managed to stay upbeat over the years. I’ve stayed relatively healthy, although I think my sanity has undergone a stress test occasionally. All things considered, despite a few bumps in the road recently, I’m pretty good. Plus I still have all my hair – and also 100% free of preservatives, colourings, or additives.
I’ve travelled around a bit. I’ve never felt the temptation to go backpacking, but I do like arriving in a new city, and more often than not getting lost in it. I’ve been to both sides of the Pacific, but never crossed it. I’ve been to Las Vegas, Vancouver, Tokyo, Antigua, Prague, and Rome so far; and I’d love to visit more, in the EU and elsewhere. As usual, as is so often the case, its expensive!
Speaking of new experiences, I’ve done a lot more gaming in recent years, as this blog illustrates. I’ve not been much of a console gamer, but do own an X-box 360, although that’s largely consigned to running DVDs these days. I prefer the cooperative kind of game, where you can work together – or short arena games with friends, like Left4Dead or Halo. Loved Batman: Arkham Asylum too. I don’t think there’s anyone who wouldn’t want to play Batman…
Ironically my two RPG campaigns that I’m running these days are from the 1990s. The Enemy Within campaign for WFRP, and also AD&D 2nd Edition. You’ll find some of my suggestions for running these elsewhere in my blog, too. Its ironic that these games still work well for modern players, despite today’s insistence on catering for munchkins and power gamer style games. In the last ten years I’ve run a lot of other RPGs too: D&D (both 3.5 and 4e), Call of Cthulhu, Cthulhutech, Marvel Superheroes, Pathfinder, the Wh40k RPGs, and Star Wars (both D6 and Star Wars). Some I’ve enjoyed more than others, some my players enjoyed more than I did!
The biggest problem I find these days is time: I’d love to run games like Shadows of Esteren, The Void, Eclipse Phase, Star Wars Edge of Empire, Werewolf, and 13th Age. I’d love to play these too, but as well as the time, its often the case that I can’t find someone to run. It takes a time commitment to be a GM, and to be honest, not many folk can do that. I’ve seen it happen a lot at ORC unfortunately. Someone starts a game, then can’t find the time, or they find themselves over-committed. For this reason I try and tell folk to keep to 1 or 2 games a week, be they a player and/or a GM.
I’d hoped to start writing a novel this month, but although I have a notebook of ideas, and hoped to start using the Scrivener software to get it organised. I’ve failed to begin NaNoWriMo again! Having said that, some of my stuff has been published, in THE SECRET FIRE RPG, and the first supplement, THE WAY OF TREE, SHADOW, AND FLAME. That was also the first time I did some proper freelancing. I also did some voluntary proof-reading for ACHTUNG, CTHULHU! from Modiphius Entertainment. Proof-reading maybe the way forward for the time being, as the time needed to develop my own games just ain’t happening. If I can get the custom, it might also be a good earner.
I’ve no idea what the next few years will be like. There’s nearly always something for me to do. There’s likely going to be a few DEADZONE, BATTLETECH, and possibly even BURNING SUNS games in the pipeline. I’m not much of a boardgamer, but reckon I should be able to get into those games without too much hassle. WH40k is too expensive! I suspect I’m going to be busy over the next few years, so things are going to be interesting! I’ve been a gamer for over 25 years now. Gonna keep rolling those dice for at least another 25 with any luck 🙂